My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Zappies Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Zappies Electro Dragon
Zap
Bats Mortar Zappies
Barbarian Barrel
Knight Mortar Zappies Giant Skeleton
The Log
Zappies Giant Skeleton
Earthquake
Mortar Zappies
Arrows
Bats Zappies
Royal Delivery
Bats Knight Zappies Electro Dragon Giant Skeleton
Fireball
Mortar Zappies Electro Dragon
Poison
Bats Mortar Zappies Electro Dragon
Lightning
Knight Mortar Electro Dragon
Rocket
Mortar Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Rocket Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Mortar Zappies Electro Dragon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Knight Mortar

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Zap Mortar
Zap
Bats Knight Mortar Zappies Electro Dragon Giant Skeleton
Knight
Bats Mortar Zap Zappies Electro Dragon
Mortar
Knight Bats Zap Zappies Rocket
Zappies
Zap Knight Mortar Electro Dragon Giant Skeleton
Rocket
Mortar
Electro Dragon
Zap Knight Zappies Giant Skeleton
Giant Skeleton
Bats Zap Zappies Electro Dragon

Defense Synergies 2 14

Bats
Knight Zap Mortar Zappies Giant Skeleton
Zap
Bats Knight Mortar Zappies Electro Dragon Giant Skeleton
Knight
Bats Electro Dragon Zap Mortar Zappies
Mortar
Bats Zap Knight Zappies
Zappies
Bats Zap Knight Mortar Giant Skeleton
Rocket
Electro Dragon
Knight Zap Giant Skeleton
Giant Skeleton
Bats Zap Zappies Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Mortar Zappies Electro Dragon
Bats Zap Knight Mortar Zappies Electro Dragon
Mortar Rocket Bats Knight Zappies Electro Dragon Giant Skeleton
Bats Knight Mortar Zappies Electro Dragon
Rocket Giant Skeleton
Bats Zap Zappies Electro Dragon
Bats Rocket Zap Mortar Zappies Electro Dragon
Rocket Zap Electro Dragon Giant Skeleton
Zappies Mortar
Knight Zappies Giant Skeleton
Bats Zap Knight Zappies Electro Dragon Giant Skeleton
Bats Zap Zappies Electro Dragon
Mortar Bats Zap Knight Zappies Rocket Electro Dragon Giant Skeleton
Rocket Bats Zap Mortar Zappies Electro Dragon
Knight Mortar Zappies
Rocket Zap Mortar Zappies
Bats Knight Mortar Zappies Electro Dragon
Mortar Bats Zap Knight Zappies Electro Dragon
Zap Mortar Bats Knight Zappies Electro Dragon Giant Skeleton
Mortar Zappies
Bats Knight Zappies Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Zappies Giant Skeleton
Zap Knight Mortar Rocket Electro Dragon
Zappies Giant Skeleton Bats Zap Knight Rocket Electro Dragon
Rocket Giant Skeleton Bats Zap Knight Zappies
Giant Skeleton Knight Zappies
Rocket Bats Zap Zappies Electro Dragon
Rocket Bats Knight Zappies Giant Skeleton
Giant Skeleton Knight Zappies
Zap Rocket Electro Dragon Giant Skeleton Bats Knight Mortar Zappies
Zappies
Bats Knight Zappies Electro Dragon Giant Skeleton
Rocket Zap Giant Skeleton
Rocket Giant Skeleton Knight Zappies
Zappies Electro Dragon
Zappies Electro Dragon Bats Zap Knight Mortar Rocket Giant Skeleton
Bats Zap Zappies Electro Dragon Giant Skeleton
Zap Mortar
Mortar Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Rocket Electro Dragon Giant Skeleton
Mortar Zap Electro Dragon
Rocket Electro Dragon Giant Skeleton
Knight Rocket Giant Skeleton
Rocket Zap Mortar
Bats Zap Rocket Electro Dragon
Mortar
Zap Electro Dragon
Zap Mortar Electro Dragon
Rocket Bats Electro Dragon
Rocket Zap Knight Mortar Electro Dragon
Zap Rocket Electro Dragon
Rocket Knight Mortar
Mortar Rocket Electro Dragon
Zap Mortar
Rocket Zap Mortar Electro Dragon
Mortar Rocket Electro Dragon
Mortar Rocket
Bats Rocket
Rocket Zap Mortar Electro Dragon
Rocket Zap Mortar Electro Dragon
Rocket Giant Skeleton
Rocket
Rocket
Rocket Zap Mortar Electro Dragon
Zap Mortar Electro Dragon
Mortar Zap Electro Dragon
Zap Mortar Electro Dragon
Rocket Zap Mortar
Bats Zap Electro Dragon
Zap Rocket Electro Dragon Bats Zappies
Zap Mortar Rocket Electro Dragon
Zap Rocket Zappies Electro Dragon
Giant Skeleton
Rocket
Zap Bats Zappies Rocket Electro Dragon
Rocket Zap Zappies Electro Dragon
Knight Rocket Electro Dragon
Zap Mortar Electro Dragon
Rocket Zap Giant Skeleton
Electro Dragon
Zap Electro Dragon Bats Zappies Rocket Giant Skeleton
Bats Zap Zappies Rocket Electro Dragon
Electro Dragon Zap Mortar Rocket Giant Skeleton
Mortar Rocket Electro Dragon

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