My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Cannon Musketeer Lava Hound
Zap
Cannon Lava Hound
Barbarian Barrel
Knight Cannon Musketeer Wizard
The Log
Cannon Mini P.E.K.K.A Musketeer
Earthquake
Cannon
Arrows
Lava Hound
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Wizard Lava Hound
Fireball
Cannon Musketeer Wizard Lava Hound
Poison
Cannon Musketeer Wizard Lava Hound
Lightning
Knight Cannon Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Cannon Mini P.E.K.K.A Musketeer Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Cannon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Mini P.E.K.K.A Musketeer The Log Lava Hound
Knight
Musketeer Zap Wizard The Log
Cannon
Mini P.E.K.K.A
Zap Musketeer Wizard The Log
Musketeer
Knight Zap Mini P.E.K.K.A The Log
Wizard
Knight Mini P.E.K.K.A
The Log
Zap Knight Mini P.E.K.K.A Musketeer
Lava Hound
Zap

Defense Synergies 8 11

Zap
Cannon Mini P.E.K.K.A Knight Musketeer The Log
Knight
Cannon Musketeer Zap Mini P.E.K.K.A Wizard The Log
Cannon
Zap Knight Musketeer The Log Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap The Log Knight Cannon Musketeer Wizard
Musketeer
Knight Cannon The Log Zap Mini P.E.K.K.A
Wizard
Knight Cannon Mini P.E.K.K.A The Log
The Log
Cannon Mini P.E.K.K.A Musketeer Zap Knight Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Musketeer Wizard The Log
Mini P.E.K.K.A Zap Knight Cannon Musketeer The Log
Cannon Mini P.E.K.K.A Knight Musketeer
Cannon Mini P.E.K.K.A Knight Musketeer
Mini P.E.K.K.A The Log
The Log Zap Cannon Musketeer
Musketeer Zap Cannon Wizard
Zap Cannon Musketeer The Log
Cannon Mini P.E.K.K.A Musketeer
Knight Cannon Mini P.E.K.K.A Musketeer
Zap Knight Cannon Musketeer Wizard The Log
Musketeer Zap Wizard
Cannon Mini P.E.K.K.A Zap Knight Musketeer Wizard The Log
Wizard Zap Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Cannon
Zap Cannon Mini P.E.K.K.A The Log
Wizard Knight Cannon Mini P.E.K.K.A Musketeer
Cannon Zap Knight Musketeer Wizard The Log
Zap Wizard The Log Knight Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer
Wizard Knight Cannon Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Zap Knight Mini P.E.K.K.A Musketeer Wizard The Log
Zap Knight Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Knight Musketeer The Log
Knight Cannon Mini P.E.K.K.A Musketeer
Wizard Zap Musketeer
Mini P.E.K.K.A Knight Musketeer
Mini P.E.K.K.A Knight
Zap Knight Mini P.E.K.K.A The Log
Cannon Musketeer
Knight Mini P.E.K.K.A Musketeer
Zap The Log
Mini P.E.K.K.A Knight Cannon Wizard
Wizard Cannon Musketeer
Zap Knight Mini P.E.K.K.A Musketeer The Log
Zap Cannon Mini P.E.K.K.A Musketeer Wizard The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer The Log
The Log
Knight Musketeer The Log
Wizard Zap The Log
Wizard Zap Musketeer
Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Mini P.E.K.K.A Musketeer
Zap Knight Musketeer Wizard The Log
Zap Musketeer Wizard
Knight Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Wizard The Log
Musketeer Wizard The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Wizard The Log
Zap Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap The Log Wizard
The Log Zap Musketeer Wizard
Zap Musketeer Wizard The Log
Zap Musketeer The Log
Zap Musketeer Wizard
Zap Musketeer Wizard
Mini P.E.K.K.A
Zap Musketeer Wizard The Log
Zap
Wizard The Log
Zap Musketeer
Zap Musketeer Wizard
The Log
Knight Mini P.E.K.K.A Musketeer Wizard
The Log Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log
Wizard

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