My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Baby Dragon Electro Giant Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Barbarian Barrel Baby Dragon Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Fisherman
Giant Snowball
Minions Royal Recruits Baby Dragon Fisherman Lumberjack
Zap
Minions Fisherman
Barbarian Barrel
Royal Recruits Lumberjack
The Log
Royal Recruits Fisherman Lumberjack
Earthquake
Arrows
Minions Royal Recruits
Royal Delivery
Minions Royal Recruits Baby Dragon Fisherman Lumberjack
Fireball
Minions Baby Dragon Fisherman Lumberjack
Poison
Minions Royal Recruits Fisherman
Lightning
Baby Dragon Fisherman Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Baby Dragon Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Minions Fisherman Baby Dragon Lumberjack Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Minions Fisherman

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lumberjack
Minions
Royal Recruits Barbarian Barrel Baby Dragon Fisherman Lumberjack
Royal Recruits
Minions Barbarian Barrel Lumberjack
Barbarian Barrel
Minions Royal Recruits Baby Dragon Electro Giant Lumberjack
Baby Dragon
Minions Barbarian Barrel Electro Giant Fisherman Lumberjack
Electro Giant
Barbarian Barrel Baby Dragon Fisherman Lumberjack
Fisherman
Minions Baby Dragon Electro Giant
Lumberjack
Arrows Minions Royal Recruits Barbarian Barrel Baby Dragon Electro Giant

Defense Synergies 0 12

Arrows
Barbarian Barrel Lumberjack
Minions
Royal Recruits Barbarian Barrel Baby Dragon Fisherman Lumberjack
Royal Recruits
Minions
Barbarian Barrel
Arrows Minions Baby Dragon Electro Giant Lumberjack
Baby Dragon
Minions Barbarian Barrel Lumberjack
Electro Giant
Barbarian Barrel Fisherman
Fisherman
Minions Electro Giant
Lumberjack
Arrows Minions Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Barbarian Barrel Baby Dragon
Lumberjack Minions Royal Recruits Fisherman
Fisherman Lumberjack Minions Royal Recruits
Royal Recruits Lumberjack Minions Fisherman
Arrows Royal Recruits Barbarian Barrel Lumberjack
Arrows Barbarian Barrel Minions Baby Dragon Lumberjack
Minions Arrows Baby Dragon
Arrows Royal Recruits Barbarian Barrel Baby Dragon Electro Giant
Minions Royal Recruits Fisherman Lumberjack
Royal Recruits Barbarian Barrel Fisherman Lumberjack
Minions Arrows Royal Recruits Barbarian Barrel Baby Dragon Electro Giant Fisherman Lumberjack
Arrows Minions Baby Dragon
Royal Recruits Lumberjack Minions
Arrows Minions Royal Recruits Barbarian Barrel Baby Dragon Lumberjack
Royal Recruits Lumberjack
Royal Recruits Electro Giant Fisherman Lumberjack
Arrows Minions Royal Recruits Fisherman Lumberjack
Arrows Minions Royal Recruits Barbarian Barrel Baby Dragon Fisherman Lumberjack
Arrows Barbarian Barrel Baby Dragon Minions Royal Recruits Fisherman Lumberjack
Royal Recruits Fisherman Lumberjack
Royal Recruits Arrows Minions Barbarian Barrel Baby Dragon Electro Giant Fisherman Lumberjack
Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Barbarian Barrel Electro Giant Fisherman
Arrows Barbarian Barrel Baby Dragon Fisherman Lumberjack
Royal Recruits Lumberjack Minions Fisherman
Royal Recruits Lumberjack Barbarian Barrel Fisherman
Royal Recruits Fisherman Lumberjack
Arrows Electro Giant Minions Baby Dragon
Royal Recruits Minions Lumberjack
Royal Recruits Fisherman Lumberjack
Royal Recruits Minions Barbarian Barrel Baby Dragon
Royal Recruits
Minions Royal Recruits Lumberjack
Royal Recruits Arrows Electro Giant
Royal Recruits Lumberjack
Royal Recruits Baby Dragon Electro Giant
Royal Recruits Electro Giant Minions Barbarian Barrel Baby Dragon Fisherman Lumberjack
Arrows Minions Royal Recruits Barbarian Barrel Baby Dragon Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon Fisherman
Arrows Barbarian Barrel Baby Dragon
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel Baby Dragon
Arrows Electro Giant Minions Baby Dragon
Arrows Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Fisherman
Minions Fisherman Lumberjack
Arrows Royal Recruits Barbarian Barrel Fisherman
Arrows Baby Dragon
Barbarian Barrel Baby Dragon Fisherman
Arrows Minions Barbarian Barrel Baby Dragon Fisherman
Arrows Barbarian Barrel Baby Dragon Fisherman
Arrows Barbarian Barrel Baby Dragon
Arrows Royal Recruits Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Minions Fisherman
Arrows Barbarian Barrel Baby Dragon Fisherman
Arrows Barbarian Barrel Baby Dragon Electro Giant
Minions Baby Dragon
Arrows
Fisherman
Arrows Royal Recruits Barbarian Barrel Baby Dragon
Arrows Electro Giant Barbarian Barrel Baby Dragon
Fisherman
Arrows Barbarian Barrel Baby Dragon Fisherman
Arrows Baby Dragon Fisherman
Arrows Barbarian Barrel Baby Dragon Fisherman
Arrows Baby Dragon Electro Giant
Minions Electro Giant
Arrows
Arrows
Arrows
Minions Royal Recruits Barbarian Barrel
Arrows Baby Dragon
Arrows Barbarian Barrel
Baby Dragon Lumberjack
Arrows Baby Dragon
Arrows Electro Giant
Royal Recruits
Electro Giant Minions Royal Recruits Baby Dragon
Royal Recruits Barbarian Barrel Baby Dragon Electro Giant
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: