My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Bowler Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Minions Miner Lumberjack
Zap
Minions
Barbarian Barrel
Hunter Executioner Lumberjack
The Log
Hunter Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Hunter Bowler Executioner Miner Lumberjack
Fireball
Minions Hunter Bowler Executioner Lumberjack
Poison
Minions Hunter Executioner
Lightning
Hunter Bowler Executioner Lumberjack
Rocket
Hunter Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Miner Hunter Lumberjack Bowler Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Miner Hunter

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bowler Lightning Miner Lumberjack
Minions
Miner Bowler Lumberjack
Hunter
Bowler Lumberjack
Bowler
Arrows Minions Hunter Executioner Lightning Miner Lumberjack
Executioner
Bowler Miner
Lightning
Arrows Bowler
Miner
Minions Arrows Bowler Executioner Lumberjack
Lumberjack
Arrows Minions Hunter Bowler Miner

Defense Synergies 0 10

Arrows
Bowler Lightning Lumberjack
Minions
Hunter Bowler Lumberjack
Hunter
Minions Bowler Lumberjack
Bowler
Arrows Minions Hunter Lumberjack
Executioner
Lumberjack
Lightning
Arrows
Miner
Lumberjack
Arrows Minions Hunter Bowler Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Minions Executioner
Hunter Lumberjack Minions Executioner
Hunter Bowler Lumberjack Minions Executioner Lightning
Hunter Lumberjack Minions Bowler
Lightning Arrows Bowler Lumberjack
Arrows Bowler Minions Hunter Executioner Lumberjack
Minions Hunter Lightning Arrows Executioner
Bowler Lightning Arrows
Hunter Minions Lumberjack
Hunter Bowler Miner Lumberjack
Minions Executioner Arrows Hunter Bowler Lumberjack
Arrows Minions Hunter Executioner
Hunter Bowler Lumberjack Minions Lightning
Bowler Executioner Arrows Minions Hunter Lumberjack
Hunter Lumberjack
Hunter Bowler Lightning Lumberjack
Arrows Minions Hunter Bowler Executioner Lumberjack
Arrows Minions Hunter Bowler Executioner Lumberjack
Arrows Hunter Executioner Minions Bowler Lumberjack
Hunter Lumberjack
Bowler Arrows Minions Hunter Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bowler
Arrows Hunter Bowler Executioner Lightning Miner Lumberjack
Lumberjack Minions Hunter Bowler Lightning
Hunter Bowler Lightning Lumberjack
Hunter Bowler Executioner Lumberjack
Arrows Executioner Minions Hunter
Minions Hunter Bowler Lightning Lumberjack
Hunter Lumberjack
Lightning Minions
Minions Hunter Bowler Lumberjack
Lightning Arrows Bowler
Bowler Lightning Hunter Executioner Lumberjack
Bowler Executioner
Minions Hunter Bowler Executioner Lightning Lumberjack
Arrows Minions Bowler Executioner Hunter
Arrows
Hunter Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Bowler Executioner Miner
Lightning Arrows Miner
Lightning Arrows
Executioner Arrows Bowler
Arrows Executioner Minions Hunter
Arrows Bowler Executioner
Arrows Hunter Bowler Executioner Lightning
Arrows Miner Lightning
Lightning Minions Bowler Lumberjack
Lightning Miner Arrows Bowler
Lightning Arrows Executioner
Lightning Hunter Bowler Executioner Miner
Lightning Arrows Minions
Lightning Arrows
Lightning Arrows Hunter Bowler Executioner
Lightning Arrows Bowler Executioner
Lightning Arrows
Minions Lightning
Lightning Arrows Hunter Bowler Executioner
Lightning Arrows Bowler Miner
Lightning Minions Bowler
Lightning Arrows
Bowler Lightning
Lightning Arrows
Arrows Hunter Bowler Executioner
Arrows Miner Hunter Bowler Executioner Lightning
Lightning Arrows Bowler Miner
Lightning Miner Arrows
Lightning Arrows Hunter Executioner
Lightning Minions
Lightning Bowler
Lightning Arrows Hunter Miner
Lightning Arrows
Arrows Bowler Lightning
Lightning Minions
Lightning Arrows Hunter Executioner
Arrows
Lightning Miner Hunter Bowler Executioner Lumberjack
Arrows Bowler Executioner Lightning
Lightning Arrows
Executioner
Minions Bowler Lightning
Executioner Lightning
Lightning Bowler Executioner Miner
Lightning Bowler
Lightning

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