My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Rascals Battle Ram Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Ram Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram
Giant Snowball
Bomber Bats Battle Ram Baby Dragon Lumberjack
Zap
Bomber Bats Battle Ram
Barbarian Barrel
Bomber Rascals Battle Ram Lumberjack
The Log
Bomber Rascals Battle Ram Lumberjack
Earthquake
Bomber
Arrows
Bomber Bats Rascals
Royal Delivery
Bomber Bats Rascals Battle Ram Baby Dragon Lumberjack
Fireball
Bomber Rascals Battle Ram Baby Dragon Lumberjack
Poison
Bomber Bats Rascals
Lightning
Battle Ram Baby Dragon Lumberjack
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Fireball Battle Ram Baby Dragon Lumberjack Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats The Log Fireball

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Battle Ram Baby Dragon Lumberjack
Bats
Bomber Rascals Battle Ram Baby Dragon Lumberjack
Rascals
Bats Battle Ram Baby Dragon Lumberjack
Fireball
Battle Ram Baby Dragon The Log
Battle Ram
The Log Bomber Bats Rascals Fireball Baby Dragon Lumberjack
Baby Dragon
Bomber Bats Rascals Fireball Battle Ram Lumberjack
The Log
Battle Ram Fireball Lumberjack
Lumberjack
Bomber Bats Rascals Battle Ram Baby Dragon The Log

Defense Synergies 1 12

Bomber
Bats The Log
Bats
Bomber Rascals Baby Dragon The Log Lumberjack
Rascals
Bats Baby Dragon The Log
Fireball
The Log Lumberjack
Battle Ram
Baby Dragon
Bats Rascals The Log Lumberjack
The Log
Fireball Bomber Bats Rascals Baby Dragon Lumberjack
Lumberjack
Bats Fireball Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Baby Dragon The Log
Lumberjack Bats Rascals The Log
Lumberjack Bomber Bats Rascals
Lumberjack Bats Rascals
Bomber Fireball The Log Lumberjack
Fireball The Log Bomber Bats Rascals Baby Dragon Lumberjack
Bats Rascals Fireball Baby Dragon
Rascals Fireball Baby Dragon The Log
Rascals Lumberjack
Bomber Rascals Lumberjack
Bats Bomber Rascals Fireball Baby Dragon The Log Lumberjack
Bats Rascals Fireball Baby Dragon
Lumberjack Bomber Bats Rascals Fireball The Log
Bomber Fireball Bats Rascals Baby Dragon The Log Lumberjack
Rascals Lumberjack
Rascals Fireball The Log Lumberjack
Bomber Bats Rascals Fireball Lumberjack
Fireball Bomber Bats Rascals Baby Dragon The Log Lumberjack
Baby Dragon The Log Bomber Bats Rascals Fireball Lumberjack
Lumberjack
Bomber Rascals Bats Fireball Baby Dragon The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Fireball
Fireball Bomber Baby Dragon The Log Lumberjack
Lumberjack Bats Rascals The Log
Lumberjack Bats Rascals Fireball The Log
Rascals Lumberjack
Fireball Bats Rascals Baby Dragon
Rascals Bats Fireball Lumberjack
Rascals Lumberjack
Bats Fireball Baby Dragon The Log
Bats Rascals Lumberjack
Fireball The Log
Rascals Fireball Lumberjack
Bomber Rascals Fireball Baby Dragon
Rascals Bomber Bats Fireball Baby Dragon The Log Lumberjack
Bats Bomber Rascals Fireball Baby Dragon The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Rascals Fireball The Log
Bomber Fireball Baby Dragon The Log
Fireball Bats Baby Dragon
Bomber Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Bats Fireball Lumberjack
Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Bomber Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Bomber Bats
Bomber Fireball Baby Dragon The Log
Bomber Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Bomber Fireball Baby Dragon
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Bats Fireball Baby Dragon
Bats Fireball
Fireball
Bomber Fireball The Log
Fireball
Fireball The Log
Bats Fireball
Fireball Baby Dragon
The Log Fireball
Fireball Rascals Baby Dragon Lumberjack
The Log Bomber Fireball Baby Dragon
Fireball
Bats Rascals Fireball Baby Dragon The Log
Bats Fireball
Fireball Baby Dragon The Log
Fireball

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