My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Archers Tesla Musketeer Goblin Cage Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Archers
Giant Snowball
Skeletons Spear Goblins Archers Musketeer
Zap
Skeletons Spear Goblins Archers
Barbarian Barrel
Skeletons Spear Goblins Archers Tesla Musketeer Goblin Cage
The Log
Skeletons Spear Goblins Archers Musketeer Goblin Cage
Earthquake
Skeletons Spear Goblins Archers Tesla Goblin Cage
Arrows
Skeletons Spear Goblins Archers
Royal Delivery
Skeletons Spear Goblins Archers Musketeer Goblin Cage
Fireball
Archers Tesla Musketeer Goblin Cage
Poison
Spear Goblins Archers Musketeer Goblin Cage
Lightning
Tesla Musketeer Goblin Cage
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Zap Archers Tesla Musketeer Goblin Cage Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Zap Archers

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Zap Goblin Cage Mega Knight
Zap
Spear Goblins Archers Musketeer Goblin Cage Mega Knight
Archers
Zap Goblin Cage Mega Knight
Tesla
Musketeer
Zap Goblin Cage Mega Knight
Goblin Cage
Spear Goblins Zap Archers Musketeer
Mega Knight
Spear Goblins Zap Archers Musketeer

Defense Synergies 6 17

Skeletons
Tesla Musketeer Goblin Cage Spear Goblins Zap Archers
Spear Goblins
Tesla Skeletons Zap Archers Musketeer Goblin Cage Mega Knight
Zap
Mega Knight Skeletons Spear Goblins Archers Tesla Musketeer Goblin Cage
Archers
Skeletons Spear Goblins Zap Tesla Goblin Cage Mega Knight
Tesla
Skeletons Spear Goblins Musketeer Zap Archers
Musketeer
Skeletons Tesla Spear Goblins Zap Goblin Cage Mega Knight
Goblin Cage
Skeletons Spear Goblins Zap Archers Musketeer
Mega Knight
Zap Spear Goblins Archers Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tesla Musketeer Goblin Cage
Skeletons Zap Tesla Musketeer Goblin Cage Mega Knight
Tesla Goblin Cage Mega Knight Skeletons Archers Musketeer
Tesla Goblin Cage Skeletons Musketeer Mega Knight
Goblin Cage Mega Knight
Skeletons Spear Goblins Zap Archers Tesla Musketeer Mega Knight
Tesla Musketeer Spear Goblins Zap Archers Goblin Cage
Zap Tesla Musketeer Goblin Cage Mega Knight
Tesla Skeletons Musketeer Goblin Cage
Skeletons Spear Goblins Archers Tesla Musketeer Mega Knight
Archers Skeletons Spear Goblins Zap Tesla Musketeer Mega Knight
Tesla Musketeer Spear Goblins Zap Archers
Tesla Goblin Cage Mega Knight Skeletons Zap Musketeer
Mega Knight Zap Tesla Goblin Cage
Tesla Goblin Cage Mega Knight
Zap Tesla Goblin Cage Mega Knight
Tesla Mega Knight Skeletons Musketeer Goblin Cage
Tesla Goblin Cage Mega Knight Spear Goblins Zap Archers Musketeer
Zap Goblin Cage Spear Goblins Archers Tesla Musketeer Mega Knight
Tesla Musketeer Goblin Cage
Mega Knight Spear Goblins Archers Tesla Musketeer
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Zap Archers Tesla Goblin Cage
Zap Archers Tesla Musketeer Mega Knight
Mega Knight Skeletons Spear Goblins Zap Musketeer Goblin Cage
Mega Knight Zap Tesla Musketeer Goblin Cage
Skeletons Tesla Musketeer Goblin Cage Mega Knight
Skeletons Zap Archers Tesla Musketeer
Skeletons Spear Goblins Archers Tesla Musketeer Goblin Cage
Mega Knight Tesla Goblin Cage
Zap Goblin Cage Mega Knight Skeletons Spear Goblins
Skeletons Tesla Musketeer Goblin Cage
Mega Knight Tesla Musketeer Goblin Cage
Mega Knight Zap Goblin Cage
Mega Knight Skeletons Tesla Goblin Cage
Archers Tesla Musketeer Goblin Cage Mega Knight
Tesla Skeletons Spear Goblins Zap Archers Musketeer Goblin Cage
Mega Knight Zap Archers Tesla Musketeer Goblin Cage
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Zap Mega Knight
Spear Goblins Zap Musketeer
Archers Musketeer
Zap
Zap
Musketeer
Zap Musketeer
Zap Archers Musketeer
Musketeer
Musketeer
Zap Musketeer
Spear Goblins Zap Musketeer
Musketeer Mega Knight
Zap Archers Musketeer Mega Knight
Zap Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Mega Knight
Zap Musketeer
Zap Musketeer Mega Knight
Zap Musketeer
Zap Archers Musketeer
Zap Musketeer
Zap Musketeer Mega Knight
Zap
Mega Knight
Zap Spear Goblins Archers Musketeer
Zap Archers Musketeer
Musketeer Mega Knight
Zap Musketeer
Zap
Musketeer Mega Knight
Zap Musketeer
Zap Musketeer
Zap Musketeer Mega Knight
Mega Knight

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