My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Cannon Musketeer Hog Rider Goblin Barrel Guards
Zap
Cannon Goblin Barrel Guards
Barbarian Barrel
Cannon Musketeer Goblin Barrel Guards
The Log
Cannon Musketeer Hog Rider Goblin Barrel Guards
Earthquake
Cannon Hog Rider Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Musketeer Hog Rider Goblin Barrel Guards
Fireball
Cannon Musketeer Hog Rider Goblin Barrel
Poison
Cannon Musketeer Guards
Lightning
Cannon Ice Golem Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Cannon Goblin Barrel Guards Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Cannon Goblin Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Ice Golem
Musketeer Hog Rider Goblin Barrel
Musketeer
Ice Golem Hog Rider The Log Mega Knight
Hog Rider
Ice Golem Musketeer The Log Goblin Barrel Guards Mega Knight
Goblin Barrel
Ice Golem Hog Rider Guards Mega Knight
Guards
Hog Rider Goblin Barrel The Log
The Log
Hog Rider Musketeer Guards Mega Knight
Mega Knight
Musketeer Hog Rider Goblin Barrel The Log

Defense Synergies 6 7

Cannon
Ice Golem Musketeer The Log Guards
Ice Golem
Cannon Musketeer Guards The Log Mega Knight
Musketeer
Cannon Ice Golem Guards The Log Mega Knight
Hog Rider
Goblin Barrel
Guards
Musketeer Cannon Ice Golem The Log
The Log
Cannon Musketeer Ice Golem Guards Mega Knight
Mega Knight
Ice Golem Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Musketeer The Log
Cannon Musketeer The Log Mega Knight
Cannon Mega Knight Musketeer
Cannon Musketeer Guards Mega Knight
The Log Mega Knight
The Log Cannon Musketeer Guards Mega Knight
Musketeer Cannon
Cannon Ice Golem Musketeer The Log Mega Knight
Cannon Musketeer
Guards Cannon Ice Golem Musketeer Mega Knight
Guards Cannon Ice Golem Musketeer The Log Mega Knight
Musketeer
Cannon Mega Knight Musketeer Guards The Log
Mega Knight Cannon Guards The Log
Cannon Mega Knight
Cannon The Log Mega Knight
Mega Knight Cannon Musketeer
Cannon Mega Knight Musketeer Guards The Log
The Log Cannon Ice Golem Musketeer Guards Mega Knight
Cannon Musketeer
Mega Knight Cannon Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Ice Golem
Ice Golem Musketeer The Log Mega Knight
Guards Mega Knight Ice Golem Musketeer The Log
Guards Mega Knight Ice Golem Musketeer The Log
Cannon Musketeer Guards Mega Knight
Ice Golem Musketeer
Guards Ice Golem Musketeer
Mega Knight
Mega Knight Ice Golem The Log
Cannon Musketeer Guards
Mega Knight Musketeer Guards
Mega Knight Guards The Log
Mega Knight Cannon Ice Golem Guards
Cannon Musketeer Mega Knight
Guards Ice Golem Musketeer The Log
Mega Knight Cannon Ice Golem Musketeer The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Guards The Log
Musketeer The Log
The Log
Ice Golem Musketeer Guards The Log
The Log Mega Knight
Ice Golem Musketeer
Musketeer The Log
The Log Ice Golem
The Log
Musketeer Guards
Musketeer The Log
Musketeer
Ice Golem Musketeer The Log
Musketeer
Ice Golem Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Musketeer The Log Mega Knight
The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
Ice Golem The Log Mega Knight
The Log Musketeer
Musketeer The Log Mega Knight
Musketeer The Log
Ice Golem Musketeer
Musketeer Guards
Musketeer The Log Mega Knight
Mega Knight
The Log
Musketeer Guards
Musketeer
The Log
Musketeer Mega Knight
The Log Ice Golem Musketeer
Musketeer Mega Knight
Musketeer Guards The Log
Musketeer
Musketeer The Log Mega Knight
Mega Knight

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