My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Executioner P.E.K.K.A Fisherman Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman
Zap
Fisherman
Barbarian Barrel
Tesla Executioner Electro Wizard Magic Archer
The Log
Fisherman
Earthquake
Tesla
Arrows
Royal Delivery
Executioner P.E.K.K.A Fisherman Electro Wizard Magic Archer
Fireball
Tesla Executioner Fisherman Electro Wizard Magic Archer
Poison
Executioner Fisherman Electro Wizard Magic Archer
Lightning
Tesla Executioner Fisherman Electro Wizard Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fisherman Tesla Electro Wizard Magic Archer Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Fisherman Tesla Electro Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Executioner
P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Electro Wizard Magic Archer Executioner The Log Fisherman
The Log
Executioner P.E.K.K.A Fisherman Magic Archer Mega Knight
Fisherman
P.E.K.K.A The Log Mega Knight
Electro Wizard
P.E.K.K.A Magic Archer Mega Knight
Magic Archer
P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight
Executioner The Log Fisherman Electro Wizard Magic Archer

Defense Synergies 2 15

Tesla
The Log Electro Wizard Magic Archer
Executioner
The Log Mega Knight
P.E.K.K.A
The Log Fisherman Electro Wizard
The Log
Tesla P.E.K.K.A Executioner Fisherman Electro Wizard Magic Archer Mega Knight
Fisherman
P.E.K.K.A The Log Magic Archer Mega Knight
Electro Wizard
Tesla P.E.K.K.A The Log Magic Archer Mega Knight
Magic Archer
Tesla The Log Fisherman Electro Wizard Mega Knight
Mega Knight
Executioner The Log Fisherman Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Executioner The Log Electro Wizard Magic Archer
P.E.K.K.A Tesla Executioner The Log Fisherman Electro Wizard Mega Knight
Tesla P.E.K.K.A Fisherman Mega Knight Executioner Electro Wizard
Tesla P.E.K.K.A Fisherman Electro Wizard Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Tesla Executioner Electro Wizard Magic Archer Mega Knight
Tesla Electro Wizard Executioner Magic Archer
Tesla P.E.K.K.A The Log Electro Wizard Magic Archer Mega Knight
Tesla P.E.K.K.A Fisherman
Tesla Fisherman Electro Wizard Mega Knight
Executioner Electro Wizard Tesla The Log Fisherman Magic Archer Mega Knight
Tesla Executioner Electro Wizard Magic Archer
Tesla P.E.K.K.A Mega Knight The Log Electro Wizard
Executioner Mega Knight Tesla P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard Mega Knight
Tesla P.E.K.K.A The Log Fisherman Electro Wizard Mega Knight
Tesla Mega Knight Executioner P.E.K.K.A Fisherman Electro Wizard
Tesla Mega Knight Executioner The Log Fisherman Electro Wizard Magic Archer
Executioner The Log Tesla Fisherman Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Tesla Fisherman Electro Wizard
Mega Knight Tesla Executioner P.E.K.K.A The Log Fisherman Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Tesla Executioner The Log Fisherman Magic Archer Mega Knight
P.E.K.K.A Mega Knight The Log Fisherman Electro Wizard
P.E.K.K.A Mega Knight Tesla The Log Fisherman Electro Wizard
P.E.K.K.A Tesla Executioner Fisherman Mega Knight
Executioner Tesla Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Mega Knight Tesla Fisherman
P.E.K.K.A Electro Wizard Mega Knight The Log Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight Tesla Executioner
Tesla Executioner Magic Archer Mega Knight
Tesla Electro Wizard Executioner P.E.K.K.A The Log Fisherman Magic Archer
Executioner Mega Knight Tesla P.E.K.K.A The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Executioner The Log Fisherman Electro Wizard Magic Archer
The Log Magic Archer
The Log
Executioner The Log Magic Archer Mega Knight
Executioner Magic Archer
Executioner The Log Magic Archer
The Log Executioner Magic Archer
The Log Fisherman
Fisherman Electro Wizard
The Log Fisherman Electro Wizard Magic Archer
Executioner Magic Archer
Executioner The Log Fisherman Magic Archer
Fisherman Magic Archer
The Log Fisherman Magic Archer
Executioner The Log Magic Archer
Magic Archer Executioner The Log Mega Knight
Fisherman
Executioner The Log Fisherman Electro Wizard Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Fisherman
The Log
The Log Executioner Magic Archer Mega Knight
Fisherman
The Log Executioner Fisherman Electro Wizard Magic Archer
The Log Fisherman Magic Archer Mega Knight
The Log Fisherman Magic Archer
Executioner Electro Wizard Magic Archer
Electro Wizard
The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
The Log Magic Archer
Electro Wizard Magic Archer
Executioner Electro Wizard Magic Archer
The Log
Executioner Electro Wizard Magic Archer Mega Knight
The Log Executioner Magic Archer
Executioner P.E.K.K.A Mega Knight
The Log Electro Wizard Magic Archer
Executioner Electro Wizard Magic Archer
Executioner The Log Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Mega Knight

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