My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang Dart Goblin
Zap
Skeletons Goblin Gang Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Dart Goblin
The Log
Skeletons Ice Spirit Goblin Gang Dart Goblin
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Ice Spirit Goblin Gang Dart Goblin
Royal Delivery
Skeletons Ice Spirit Goblin Gang Dart Goblin
Fireball
Goblin Gang Dart Goblin
Poison
Goblin Gang Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Rage The Log Goblin Gang Dart Goblin Tornado Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Rage The Log

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Dart Goblin Mega Knight
Goblin Gang
Dart Goblin
Dart Goblin
Ice Spirit Goblin Gang The Log Mega Knight
Rage
Tornado
The Log Mega Knight
The Log
Dart Goblin Tornado Mega Knight
Mega Knight
Ice Spirit Dart Goblin Tornado The Log

Defense Synergies 2 15

Skeletons
Dart Goblin Ice Spirit Tornado The Log
Ice Spirit
Goblin Gang Skeletons Dart Goblin Tornado The Log Mega Knight
Goblin Gang
Ice Spirit Dart Goblin The Log
Dart Goblin
Skeletons Ice Spirit Goblin Gang Tornado The Log Mega Knight
Rage
Tornado
Skeletons Ice Spirit Dart Goblin The Log Mega Knight
The Log
Skeletons Ice Spirit Goblin Gang Dart Goblin Tornado Mega Knight
Mega Knight
Ice Spirit Dart Goblin Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Skeletons Ice Spirit Goblin Gang Dart Goblin The Log Mega Knight
Goblin Gang Tornado Mega Knight Skeletons Dart Goblin
Skeletons Goblin Gang Dart Goblin Mega Knight
Tornado The Log Mega Knight
Goblin Gang Tornado The Log Skeletons Dart Goblin Mega Knight
Dart Goblin Tornado Ice Spirit Goblin Gang
Dart Goblin The Log Mega Knight
Skeletons Goblin Gang Tornado
Goblin Gang Tornado Skeletons Ice Spirit Dart Goblin Mega Knight
Goblin Gang Dart Goblin Skeletons Tornado The Log Mega Knight
Goblin Gang Dart Goblin Tornado
Mega Knight Skeletons Ice Spirit Goblin Gang The Log
Mega Knight Ice Spirit Goblin Gang Dart Goblin Tornado The Log
Goblin Gang Mega Knight
Tornado Ice Spirit Goblin Gang The Log Mega Knight
Mega Knight Skeletons Goblin Gang Tornado
Ice Spirit Mega Knight Goblin Gang Dart Goblin Tornado The Log
Tornado The Log Ice Spirit Dart Goblin Mega Knight
Dart Goblin Tornado
Goblin Gang Mega Knight Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons
Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Skeletons Ice Spirit The Log
Goblin Gang Mega Knight Tornado The Log
Skeletons Goblin Gang Mega Knight
Skeletons Ice Spirit Goblin Gang Dart Goblin Tornado
Goblin Gang Skeletons Dart Goblin
Mega Knight
Mega Knight Skeletons Ice Spirit Tornado The Log
Skeletons Goblin Gang Dart Goblin
Mega Knight Dart Goblin
Mega Knight Tornado The Log
Mega Knight Skeletons Goblin Gang
Dart Goblin Mega Knight
Goblin Gang Skeletons Ice Spirit Dart Goblin Tornado The Log
Mega Knight Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin Tornado The Log
Dart Goblin The Log
Dart Goblin The Log
The Log Mega Knight
Ice Spirit Dart Goblin Tornado
Dart Goblin Tornado The Log
The Log Ice Spirit Dart Goblin Tornado
The Log Dart Goblin Tornado
Goblin Gang Tornado
Dart Goblin Tornado The Log
Dart Goblin Tornado
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Tornado
Dart Goblin The Log Mega Knight
Dart Goblin Tornado The Log Mega Knight
The Log Mega Knight
Tornado
Tornado The Log
The Log
Tornado The Log Ice Spirit Mega Knight
The Log Dart Goblin Tornado
Tornado The Log Mega Knight
Dart Goblin Tornado The Log
Dart Goblin Tornado
Ice Spirit Dart Goblin
Dart Goblin The Log Mega Knight
Ice Spirit
Mega Knight
The Log
Ice Spirit Goblin Gang Dart Goblin
Dart Goblin Tornado
The Log
Goblin Gang Dart Goblin Mega Knight
The Log Dart Goblin
Tornado
Dart Goblin Mega Knight
Ice Spirit Goblin Gang Dart Goblin Tornado The Log
Dart Goblin Tornado
Dart Goblin Tornado The Log Mega Knight
Dart Goblin Mega Knight

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