My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard Baby Dragon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Baby Dragon
Zap
Firecracker Dart Goblin
Barbarian Barrel
Knight Firecracker Dart Goblin Valkyrie Wizard Royal Ghost
The Log
Firecracker Dart Goblin
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Knight Firecracker Dart Goblin Valkyrie Wizard Baby Dragon Royal Ghost
Fireball
Firecracker Dart Goblin Wizard Baby Dragon
Poison
Firecracker Dart Goblin Wizard
Lightning
Knight Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Royal Ghost Valkyrie Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Dart Goblin Royal Ghost

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Baby Dragon Wizard
Firecracker
Knight Dart Goblin Valkyrie Baby Dragon Mega Knight
Dart Goblin
Knight Valkyrie Firecracker Baby Dragon Mega Knight
Valkyrie
Dart Goblin Firecracker Wizard Baby Dragon Royal Ghost
Wizard
Knight Valkyrie Royal Ghost Mega Knight
Baby Dragon
Knight Firecracker Dart Goblin Valkyrie Mega Knight
Royal Ghost
Valkyrie Wizard Mega Knight
Mega Knight
Firecracker Dart Goblin Wizard Baby Dragon Royal Ghost

Defense Synergies 3 14

Knight
Firecracker Dart Goblin Wizard Baby Dragon
Firecracker
Knight Valkyrie Dart Goblin Baby Dragon Mega Knight
Dart Goblin
Knight Firecracker Valkyrie Baby Dragon Mega Knight
Valkyrie
Firecracker Dart Goblin Wizard Baby Dragon
Wizard
Knight Valkyrie Royal Ghost Mega Knight
Baby Dragon
Knight Firecracker Dart Goblin Valkyrie Mega Knight
Royal Ghost
Wizard Mega Knight
Mega Knight
Firecracker Dart Goblin Wizard Baby Dragon Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Valkyrie Wizard Baby Dragon
Knight Firecracker Dart Goblin Valkyrie Mega Knight
Mega Knight Knight Dart Goblin Valkyrie
Knight Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Dart Goblin Valkyrie Baby Dragon Royal Ghost Mega Knight
Dart Goblin Firecracker Wizard Baby Dragon
Dart Goblin Valkyrie Baby Dragon Mega Knight
Knight Firecracker Dart Goblin Valkyrie Royal Ghost Mega Knight
Dart Goblin Valkyrie Knight Firecracker Wizard Baby Dragon Royal Ghost Mega Knight
Firecracker Dart Goblin Wizard Baby Dragon
Mega Knight Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Firecracker Dart Goblin Baby Dragon Royal Ghost
Knight Mega Knight
Mega Knight
Wizard Mega Knight Knight Firecracker Valkyrie
Valkyrie Mega Knight Knight Firecracker Dart Goblin Wizard Baby Dragon Royal Ghost
Valkyrie Wizard Baby Dragon Knight Firecracker Dart Goblin Royal Ghost Mega Knight
Dart Goblin
Valkyrie Wizard Royal Ghost Mega Knight Knight Firecracker Dart Goblin Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Royal Ghost
Knight Firecracker Valkyrie Wizard Baby Dragon Royal Ghost Mega Knight
Mega Knight Knight Valkyrie
Valkyrie Mega Knight Knight
Knight Valkyrie Mega Knight
Firecracker Wizard Dart Goblin Baby Dragon
Knight Dart Goblin Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Knight Firecracker Valkyrie Baby Dragon
Dart Goblin
Mega Knight Knight Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Knight Valkyrie Wizard
Wizard Firecracker Dart Goblin Valkyrie Baby Dragon Mega Knight
Knight Firecracker Dart Goblin Valkyrie Baby Dragon
Valkyrie Mega Knight Firecracker Dart Goblin Wizard Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Valkyrie Baby Dragon Royal Ghost
Firecracker Dart Goblin Baby Dragon Royal Ghost
Dart Goblin Baby Dragon
Knight Firecracker Dart Goblin Valkyrie
Wizard Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Wizard Dart Goblin Baby Dragon
Firecracker Dart Goblin Wizard Baby Dragon
Firecracker Dart Goblin Wizard Baby Dragon
Firecracker Dart Goblin Wizard
Firecracker Knight Dart Goblin Valkyrie Wizard
Firecracker Dart Goblin Wizard Baby Dragon
Knight Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Wizard Baby Dragon
Firecracker Dart Goblin Wizard Baby Dragon Mega Knight
Firecracker Dart Goblin Wizard Baby Dragon Mega Knight
Firecracker Dart Goblin Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon Mega Knight
Firecracker Dart Goblin Wizard Baby Dragon Royal Ghost
Wizard Baby Dragon Mega Knight
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Wizard Baby Dragon
Firecracker Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Dart Goblin
Firecracker Dart Goblin Wizard Baby Dragon
Knight Firecracker Dart Goblin Valkyrie Wizard Baby Dragon Mega Knight
Firecracker Dart Goblin Wizard Baby Dragon
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin
Firecracker Dart Goblin Baby Dragon Royal Ghost Mega Knight
Firecracker Dart Goblin Wizard Mega Knight

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