My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elite Barbarians Skeleton Army Miner
Giant Snowball
Bats Minion Horde Skeleton Army Miner
Zap
Bats Minion Horde Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Minion Horde Skeleton Army
Royal Delivery
Bats Minion Horde Elite Barbarians Skeleton Army Miner
Fireball
Minion Horde Elite Barbarians Skeleton Army
Poison
Bats Minion Horde Skeleton Army
Lightning
Elite Barbarians
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Miner Fireball Minion Horde Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Army Miner

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Elite Barbarians
Arrows
Elite Barbarians Fireball Miner Mega Knight
Minion Horde
Miner Mega Knight
Elite Barbarians
Arrows Bats Fireball Mega Knight
Fireball
Arrows Elite Barbarians Miner Mega Knight
Skeleton Army
Miner
Bats Minion Horde Arrows Fireball Mega Knight
Mega Knight
Bats Minion Horde Arrows Elite Barbarians Fireball Miner

Defense Synergies 1 6

Bats
Mega Knight
Arrows
Mega Knight Fireball
Minion Horde
Elite Barbarians
Mega Knight
Fireball
Arrows Miner Mega Knight
Skeleton Army
Miner
Fireball Mega Knight
Mega Knight
Arrows Bats Elite Barbarians Fireball Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Elite Barbarians Skeleton Army Bats Mega Knight
Minion Horde Skeleton Army Mega Knight Bats Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Bats Mega Knight
Arrows Elite Barbarians Fireball Skeleton Army Mega Knight
Arrows Fireball Skeleton Army Bats Mega Knight
Bats Minion Horde Arrows Fireball
Arrows Fireball Mega Knight
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Miner Mega Knight
Bats Minion Horde Skeleton Army Arrows Fireball Mega Knight
Arrows Minion Horde Bats Fireball
Minion Horde Skeleton Army Mega Knight Bats Elite Barbarians Fireball
Fireball Skeleton Army Mega Knight Bats Arrows Minion Horde
Elite Barbarians Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Elite Barbarians Fireball Mega Knight
Minion Horde Mega Knight Bats Arrows Elite Barbarians Fireball Skeleton Army
Arrows Fireball Mega Knight Bats Minion Horde Elite Barbarians Skeleton Army
Arrows Bats Fireball Mega Knight
Elite Barbarians
Skeleton Army Mega Knight Bats Arrows Minion Horde Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Fireball
Fireball Arrows Elite Barbarians Miner Mega Knight
Skeleton Army Mega Knight Bats Minion Horde Elite Barbarians
Skeleton Army Mega Knight Bats Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Skeleton Army Mega Knight
Arrows Fireball Bats Minion Horde
Skeleton Army Bats Minion Horde Elite Barbarians Fireball
Mega Knight Minion Horde Elite Barbarians Skeleton Army
Minion Horde Mega Knight Bats Elite Barbarians Fireball Skeleton Army
Minion Horde Skeleton Army
Mega Knight Bats Minion Horde Elite Barbarians
Skeleton Army Mega Knight Arrows Elite Barbarians Fireball
Elite Barbarians Skeleton Army Mega Knight Minion Horde Fireball
Minion Horde Fireball Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Bats Minion Horde Fireball
Bats Arrows Mega Knight Minion Horde Elite Barbarians Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball Miner
Arrows Minion Horde Fireball Miner
Arrows Fireball
Fireball Arrows Minion Horde Mega Knight
Arrows Fireball Bats Minion Horde
Arrows Minion Horde
Arrows Fireball
Arrows Fireball Miner
Bats Minion Horde Elite Barbarians Fireball
Miner Arrows Minion Horde Fireball
Fireball Arrows
Elite Barbarians Fireball Miner
Arrows Minion Horde Fireball
Arrows Elite Barbarians Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball Mega Knight
Arrows Fireball
Bats Minion Horde
Arrows Fireball Mega Knight
Arrows Fireball Miner Mega Knight
Minion Horde Fireball Mega Knight
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball Mega Knight
Minion Horde
Arrows Fireball Miner
Fireball Arrows Miner Mega Knight
Fireball Miner Arrows
Elite Barbarians Bats Arrows Minion Horde Fireball
Bats Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Arrows Minion Horde Fireball Miner Mega Knight
Arrows Minion Horde Fireball
Minion Horde Mega Knight
Arrows Fireball
Minion Horde Bats Fireball Skeleton Army
Fireball Arrows
Arrows Fireball
Fireball Miner Minion Horde Mega Knight
Arrows Fireball
Arrows Fireball
Minion Horde Elite Barbarians Mega Knight
Bats Minion Horde Elite Barbarians Fireball
Bats Fireball
Fireball Miner Mega Knight
Fireball Mega Knight

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