My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Witch Balloon Bowler Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Knight Goblin Cage Witch
The Log
Goblin Cage Hog Rider Witch
Earthquake
Goblin Cage Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Goblin Cage Hog Rider Witch Balloon Bowler
Fireball
Goblin Cage Hog Rider Witch Balloon Bowler
Poison
Goblin Cage Witch Balloon
Lightning
Knight Goblin Cage Witch Balloon Bowler Monk
Rocket
Hog Rider Witch Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Cage Hog Rider Witch Balloon Bowler Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Goblin Cage Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Balloon Witch The Log
Goblin Cage
Hog Rider Witch Balloon The Log
Hog Rider
Knight The Log Goblin Cage Witch Balloon Bowler
Witch
Knight Goblin Cage Hog Rider Bowler
Balloon
Knight Goblin Cage Hog Rider The Log
Bowler
Hog Rider Witch The Log
The Log
Hog Rider Knight Goblin Cage Balloon Bowler
Monk

Defense Synergies 1 9

Knight
Goblin Cage Witch Bowler The Log
Goblin Cage
Knight Witch Bowler The Log
Hog Rider
Witch
Knight Goblin Cage Bowler The Log
Balloon
Bowler
The Log Knight Goblin Cage Witch
The Log
Bowler Knight Goblin Cage Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Goblin Cage The Log
Knight Goblin Cage Witch The Log Monk
Goblin Cage Witch Bowler Knight
Goblin Cage Witch Knight Bowler Monk
Goblin Cage Bowler The Log Monk
Bowler The Log
Goblin Cage Witch
Bowler Goblin Cage The Log Monk
Witch Goblin Cage
Knight Bowler
Witch Knight Bowler The Log
Witch
Goblin Cage Bowler Knight Witch The Log
Bowler Goblin Cage Witch The Log
Knight Goblin Cage
Monk Goblin Cage Bowler The Log
Knight Goblin Cage Witch Bowler
Goblin Cage Knight Witch Bowler The Log
Goblin Cage Witch The Log Knight Bowler
Goblin Cage
Bowler Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage Witch Bowler
Knight Bowler The Log Monk
Knight Goblin Cage Witch Bowler The Log
Bowler Knight Goblin Cage The Log Monk
Knight Goblin Cage Witch Bowler
Witch Monk
Knight Goblin Cage Witch Bowler
Knight Goblin Cage
Goblin Cage Knight Witch The Log Monk
Witch Goblin Cage
Knight Goblin Cage Witch Bowler
Monk Goblin Cage Bowler The Log
Bowler Knight Goblin Cage Witch
Goblin Cage Witch Bowler
Witch Knight Goblin Cage Bowler The Log Monk
Bowler Goblin Cage Witch The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Monk
Monk Bowler The Log
The Log
Knight The Log
Bowler The Log
Witch Monk
Witch Bowler The Log
The Log Bowler
The Log Monk
Bowler
Monk Knight Bowler The Log
Monk
Knight Bowler The Log
Monk
The Log
Witch Bowler The Log
Bowler The Log
Monk
Bowler The Log Monk
Witch Bowler The Log Monk
Bowler The Log Monk
Bowler The Log Monk
The Log Monk
The Log Witch Bowler
Witch
The Log Witch Bowler Monk
Witch Bowler The Log Monk
The Log
Witch
Witch
Bowler
The Log
Monk
Bowler The Log Monk
Witch
Witch Monk
The Log
Knight Bowler
The Log Bowler
Monk
Witch Bowler The Log
Witch
Witch Bowler The Log Monk
Bowler Monk

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