My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Witch
Zap
Goblin Gang Mortar Goblin Barrel Witch
Barbarian Barrel
Ice Spirit Knight Goblin Gang Mortar Goblin Barrel Witch
The Log
Ice Spirit Goblin Gang Goblin Barrel Witch
Earthquake
Goblin Gang Mortar Goblin Barrel Witch
Arrows
Ice Spirit Goblin Gang Goblin Barrel Witch
Royal Delivery
Ice Spirit Knight Goblin Gang Goblin Barrel Witch
Fireball
Goblin Gang Mortar Goblin Barrel Witch
Poison
Goblin Gang Mortar Witch
Lightning
Knight Mortar Witch
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Goblin Gang Goblin Barrel Mortar Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Mortar Witch
Arrows
Knight Mortar Goblin Barrel Lightning
Knight
Ice Spirit Goblin Gang Mortar Goblin Barrel Arrows Witch
Goblin Gang
Knight Goblin Barrel Mortar
Mortar
Knight Ice Spirit Arrows Goblin Gang
Goblin Barrel
Ice Spirit Knight Goblin Gang Arrows
Witch
Ice Spirit Knight
Lightning
Arrows

Defense Synergies 2 9

Ice Spirit
Goblin Gang Knight Mortar Witch
Arrows
Knight Mortar Lightning
Knight
Goblin Gang Ice Spirit Arrows Mortar Witch
Goblin Gang
Ice Spirit Knight Mortar
Mortar
Ice Spirit Arrows Knight Goblin Gang
Goblin Barrel
Witch
Ice Spirit Knight
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Mortar
Ice Spirit Knight Goblin Gang Mortar Witch
Goblin Gang Mortar Witch Knight Lightning
Witch Knight Goblin Gang Mortar
Lightning Arrows
Arrows Goblin Gang
Lightning Ice Spirit Arrows Goblin Gang Mortar Witch
Lightning Arrows
Witch Goblin Gang Mortar
Knight Goblin Gang Ice Spirit
Goblin Gang Witch Arrows Knight
Arrows Goblin Gang Witch
Mortar Ice Spirit Knight Goblin Gang Witch Lightning
Ice Spirit Arrows Goblin Gang Mortar Witch
Knight Goblin Gang Mortar
Ice Spirit Goblin Gang Mortar Lightning
Arrows Knight Goblin Gang Mortar Witch
Ice Spirit Arrows Mortar Knight Goblin Gang Witch
Arrows Mortar Witch Ice Spirit Knight
Mortar
Goblin Gang Arrows Knight Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch
Arrows Knight Goblin Gang Mortar Lightning
Goblin Gang Ice Spirit Knight Witch Lightning
Goblin Gang Lightning Knight
Knight Goblin Gang Witch
Arrows Ice Spirit Goblin Gang Witch
Goblin Gang Knight Witch Lightning
Knight
Lightning Ice Spirit Knight Mortar Witch
Witch Goblin Gang
Knight Witch
Lightning Arrows
Lightning Knight Goblin Gang Witch
Witch
Goblin Gang Witch Ice Spirit Knight Mortar Lightning
Arrows Witch
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Mortar
Arrows Mortar
Lightning Arrows
Lightning Arrows Knight
Arrows Mortar
Arrows Ice Spirit Witch
Arrows Mortar Witch
Arrows Ice Spirit Lightning
Arrows Mortar Lightning
Lightning Goblin Gang
Lightning Arrows Knight Mortar
Lightning Arrows
Lightning Knight Mortar
Lightning Arrows Mortar
Lightning Arrows Mortar
Lightning Arrows Mortar Witch
Lightning Arrows Mortar
Lightning Arrows Mortar
Lightning
Lightning Arrows Mortar
Lightning Arrows Mortar Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows Mortar
Arrows Ice Spirit Mortar Witch
Witch
Arrows Mortar Witch Lightning
Lightning Arrows Mortar Witch
Lightning Arrows Mortar
Lightning Arrows Witch
Lightning Ice Spirit Witch
Lightning
Lightning Arrows Mortar
Lightning Ice Spirit Arrows
Arrows Lightning
Lightning Ice Spirit Goblin Gang Witch
Lightning Arrows Witch
Arrows
Lightning Knight Goblin Gang
Arrows Mortar Lightning
Lightning Arrows
Ice Spirit Goblin Gang Witch Lightning
Witch Lightning
Lightning Mortar Witch
Lightning Mortar

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