My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Dark Prince Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Mortar Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Dark Prince
Giant Snowball
Goblins Spear Goblins Goblin Barrel
Zap
Goblins Spear Goblins Mortar Goblin Barrel Dark Prince
Barbarian Barrel
Goblins Spear Goblins Knight Mortar Goblin Barrel Dark Prince
The Log
Goblins Spear Goblins Goblin Barrel Dark Prince
Earthquake
Spear Goblins Mortar Goblin Barrel
Arrows
Goblins Spear Goblins Goblin Barrel
Royal Delivery
Goblins Spear Goblins Knight Goblin Barrel Dark Prince
Fireball
Mortar Goblin Barrel
Poison
Spear Goblins Mortar
Lightning
Knight Mortar Dark Prince Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins The Log Knight Goblin Barrel Mortar Dark Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins The Log Knight

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Knight Goblin Barrel Mortar Dark Prince
Knight
Spear Goblins Mortar Goblin Barrel The Log
Mortar
Knight Spear Goblins Dark Prince The Log
Goblin Barrel
Spear Goblins Knight Dark Prince
Dark Prince
Goblin Barrel Spear Goblins Mortar
The Log
Knight Mortar
Goblinstein

Defense Synergies 1 10

Goblins
Knight Mortar The Log
Spear Goblins
Knight Mortar Dark Prince The Log
Knight
Spear Goblins Goblins Mortar The Log
Mortar
Goblins Spear Goblins Knight The Log
Goblin Barrel
Dark Prince
Spear Goblins The Log
The Log
Goblins Spear Goblins Knight Mortar Dark Prince
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mortar The Log
Goblins Knight Mortar Dark Prince The Log
Mortar Goblins Knight Dark Prince
Goblins Knight Mortar Dark Prince
Dark Prince The Log
The Log Goblins Spear Goblins Dark Prince
Spear Goblins Mortar
The Log
Goblins Mortar
Knight Goblins Spear Goblins Dark Prince
Goblins Spear Goblins Knight Dark Prince The Log
Spear Goblins
Mortar Knight Dark Prince The Log
Goblins Mortar Dark Prince The Log
Knight Mortar
Mortar The Log Goblinstein
Goblins Knight Mortar Dark Prince
Mortar Goblins Spear Goblins Knight Dark Prince The Log
Mortar The Log Spear Goblins Knight Dark Prince
Mortar
Dark Prince Goblins Spear Goblins Knight The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Dark Prince
Knight Mortar The Log
Goblins Spear Goblins Knight Dark Prince The Log
Dark Prince Knight The Log
Knight Dark Prince
Goblinstein
Dark Prince Goblins Spear Goblins Knight
Knight Dark Prince
Goblinstein Goblins Spear Goblins Knight Mortar Dark Prince The Log
Knight Dark Prince
Dark Prince The Log
Dark Prince Knight
Goblins Spear Goblins Knight Mortar Dark Prince The Log Goblinstein
Dark Prince The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar The Log
Mortar The Log
The Log
Knight Dark Prince The Log
Mortar Dark Prince The Log Goblinstein
Goblinstein Spear Goblins
Mortar The Log
The Log
The Log Mortar
Goblins
Knight Mortar Dark Prince The Log
Knight Mortar The Log
Mortar
Mortar The Log
Spear Goblins Mortar The Log
Mortar The Log
Mortar
Mortar Dark Prince The Log
Mortar The Log
The Log
The Log
Mortar The Log
The Log Mortar Dark Prince Goblinstein
Mortar The Log
Mortar The Log
Mortar The Log
Goblinstein
Mortar The Log
The Log
Spear Goblins Dark Prince Goblinstein
The Log
Knight Dark Prince
The Log Mortar
Dark Prince
The Log
Mortar Dark Prince The Log
Mortar

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