My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Elixir Golem Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Elixir Golem Skeleton Army Inferno Dragon
Giant Snowball
Skeletons Archers Skeleton Army Inferno Dragon Little Prince
Zap
Skeletons Archers Mortar Skeleton Army Inferno Dragon Little Prince
Barbarian Barrel
Skeletons Archers Mortar Elixir Golem Skeleton Army Little Prince
The Log
Skeletons Archers Elixir Golem Skeleton Army Little Prince
Earthquake
Skeletons Archers Mortar Elixir Golem Skeleton Army
Arrows
Skeletons Archers Skeleton Army Little Prince
Royal Delivery
Skeletons Archers Elixir Golem Skeleton Army Inferno Dragon Little Prince
Fireball
Archers Mortar Elixir Golem Skeleton Army Inferno Dragon Little Prince
Poison
Archers Mortar Elixir Golem Skeleton Army Little Prince
Lightning
Mortar Inferno Dragon Little Prince
Rocket
Mortar Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Elixir Golem Skeleton Army Little Prince Mortar Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Elixir Golem

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Mortar Elixir Golem Inferno Dragon
Mortar
Archers The Log
Elixir Golem
Archers The Log Inferno Dragon
Skeleton Army
The Log
Mortar Elixir Golem Little Prince
Inferno Dragon
Archers Elixir Golem
Little Prince
The Log

Defense Synergies 0 15

Skeletons
Archers Mortar The Log Inferno Dragon Little Prince
Archers
Skeletons Mortar Skeleton Army The Log
Mortar
Skeletons Archers Skeleton Army The Log Inferno Dragon
Elixir Golem
Skeleton Army
Archers Mortar The Log Inferno Dragon
The Log
Skeletons Archers Mortar Skeleton Army Inferno Dragon Little Prince
Inferno Dragon
Skeletons Mortar Skeleton Army The Log
Little Prince
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log
Skeleton Army Inferno Dragon Skeletons Mortar The Log
Mortar Skeleton Army Skeletons Archers Inferno Dragon
Skeleton Army Inferno Dragon Skeletons Mortar
Skeleton Army The Log
Skeleton Army The Log Skeletons Archers
Inferno Dragon Archers Mortar Little Prince
The Log
Inferno Dragon Skeletons Mortar Skeleton Army
Skeleton Army Skeletons Archers Little Prince
Archers Skeleton Army Skeletons The Log
Inferno Dragon Archers
Mortar Skeleton Army Skeletons The Log
Skeleton Army Mortar The Log
Skeleton Army Inferno Dragon Mortar
Skeleton Army Mortar The Log Inferno Dragon
Skeletons Mortar Skeleton Army
Mortar Archers Skeleton Army The Log Little Prince
Mortar The Log Archers Inferno Dragon Little Prince
Mortar Inferno Dragon
Skeleton Army Archers The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Archers
Archers Mortar The Log Inferno Dragon
Skeleton Army Skeletons The Log
Skeleton Army The Log
Skeletons Skeleton Army Inferno Dragon
Skeletons Archers
Skeleton Army Skeletons Archers
Skeleton Army Inferno Dragon
Skeletons Mortar Skeleton Army The Log Inferno Dragon
Skeletons Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army The Log
Skeleton Army Skeletons
Archers Skeleton Army
Skeleton Army Skeletons Archers Mortar The Log Inferno Dragon Little Prince
Archers The Log Inferno Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log
The Log
The Log
Mortar The Log
Archers Mortar The Log
The Log
The Log Mortar
Mortar The Log
Archers
Mortar The Log
Mortar
Mortar The Log
Mortar The Log
Mortar The Log
Mortar
Archers Mortar The Log
Mortar The Log Little Prince
The Log
The Log
Mortar The Log
The Log Mortar Little Prince
Inferno Dragon
Mortar The Log
Mortar The Log
Mortar The Log
Archers Little Prince
Mortar The Log
The Log
Archers Skeleton Army
Archers
The Log
The Log Mortar
The Log
Mortar The Log Little Prince
Inferno Dragon
Mortar

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