My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Baby Dragon Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Miner
Giant Snowball
Barbarians Musketeer Goblin Hut Goblin Barrel Baby Dragon Miner
Zap
Goblin Hut Goblin Barrel Prince
Barbarian Barrel
Barbarians Musketeer Goblin Hut Goblin Barrel
The Log
Barbarians Musketeer Goblin Hut Goblin Barrel Prince
Earthquake
Barbarians Goblin Hut Goblin Barrel
Arrows
Goblin Hut Goblin Barrel
Royal Delivery
Barbarians Musketeer Goblin Hut Goblin Barrel Baby Dragon Prince Miner
Fireball
Barbarians Musketeer Goblin Hut Goblin Barrel Baby Dragon
Poison
Barbarians Musketeer Goblin Hut
Lightning
Musketeer Goblin Hut Baby Dragon Prince
Rocket
Barbarians Musketeer Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Miner Musketeer Baby Dragon Barbarians Goblin Hut Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Miner Musketeer Baby Dragon

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Musketeer
Goblin Hut Baby Dragon Prince Golem Miner
Goblin Hut
Musketeer Goblin Barrel Baby Dragon Prince Golem Miner
Goblin Barrel
Prince Goblin Hut Baby Dragon Golem Miner
Baby Dragon
Golem Musketeer Goblin Hut Goblin Barrel Prince Miner
Prince
Goblin Barrel Musketeer Goblin Hut Baby Dragon Golem Miner
Golem
Baby Dragon Musketeer Goblin Hut Goblin Barrel Prince
Miner
Musketeer Goblin Hut Goblin Barrel Baby Dragon Prince

Defense Synergies 0 5

Barbarians
Musketeer
Goblin Hut Baby Dragon Miner
Goblin Hut
Musketeer Baby Dragon
Goblin Barrel
Baby Dragon
Musketeer Goblin Hut Prince
Prince
Baby Dragon
Golem
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut Baby Dragon
Barbarians Musketeer Goblin Hut Prince
Barbarians Goblin Hut Prince Musketeer
Barbarians Goblin Hut Prince Musketeer
Barbarians Prince
Musketeer Baby Dragon
Musketeer Goblin Hut Baby Dragon
Barbarians Musketeer Baby Dragon
Barbarians Musketeer Goblin Hut Prince
Barbarians Musketeer Prince Miner
Barbarians Musketeer Goblin Hut Baby Dragon
Musketeer Goblin Hut Baby Dragon
Barbarians Goblin Hut Prince Musketeer
Barbarians Goblin Hut Baby Dragon Prince
Barbarians Goblin Hut Prince
Barbarians Goblin Hut Prince
Barbarians Musketeer Goblin Hut Prince
Barbarians Musketeer Goblin Hut Baby Dragon Prince
Baby Dragon Barbarians Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut Prince
Barbarians Musketeer Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut Prince
Musketeer Baby Dragon Prince Miner
Barbarians Musketeer Goblin Hut Prince
Prince Barbarians Musketeer
Barbarians Musketeer Goblin Hut Prince
Musketeer Goblin Hut Baby Dragon
Prince Barbarians Musketeer Goblin Hut
Barbarians Prince
Barbarians Goblin Hut Baby Dragon Prince
Barbarians Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut Prince
Barbarians Prince
Barbarians Prince
Barbarians Musketeer Baby Dragon
Barbarians Goblin Hut Musketeer Baby Dragon Prince
Barbarians Musketeer Goblin Hut Baby Dragon
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon Miner
Goblin Hut Baby Dragon Miner
Barbarians Musketeer Prince
Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Miner
Musketeer Prince
Miner Musketeer Prince
Musketeer Baby Dragon
Musketeer Goblin Hut Baby Dragon Miner
Musketeer Baby Dragon
Musketeer Goblin Hut Baby Dragon Prince
Musketeer Goblin Hut Baby Dragon
Musketeer Goblin Hut Baby Dragon
Musketeer Baby Dragon Prince
Baby Dragon Miner
Musketeer Baby Dragon Prince
Musketeer Prince
Barbarians Musketeer Baby Dragon
Baby Dragon
Miner Musketeer Baby Dragon
Musketeer Baby Dragon Prince Miner
Miner Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Goblin Hut
Musketeer Miner
Prince
Barbarians Musketeer Goblin Hut Prince
Musketeer Baby Dragon
Miner Musketeer Baby Dragon Prince
Musketeer Baby Dragon
Musketeer Prince
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Prince Miner
Prince

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