My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Guards Fisherman
Giant Snowball
Skeletons Goblin Gang Dart Goblin Musketeer Hog Rider Guards Fisherman
Zap
Skeletons Goblin Gang Dart Goblin Guards Fisherman
Barbarian Barrel
Skeletons Goblin Gang Dart Goblin Musketeer Guards
The Log
Skeletons Goblin Gang Dart Goblin Musketeer Hog Rider Guards Fisherman
Earthquake
Skeletons Goblin Gang Hog Rider Guards
Arrows
Skeletons Goblin Gang Dart Goblin Guards
Royal Delivery
Skeletons Goblin Gang Dart Goblin Musketeer Hog Rider Guards Fisherman
Fireball
Goblin Gang Dart Goblin Musketeer Hog Rider Fisherman
Poison
Goblin Gang Dart Goblin Musketeer Guards Fisherman
Lightning
Musketeer Fisherman
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Dart Goblin Guards Fisherman Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Dart Goblin

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider
Goblin Gang
Hog Rider Dart Goblin
Dart Goblin
Goblin Gang Hog Rider
Musketeer
Hog Rider Fisherman
Hog Rider
Arrows Goblin Gang Musketeer Dart Goblin Guards
Guards
Hog Rider
Fisherman
Musketeer

Defense Synergies 6 7

Skeletons
Dart Goblin Musketeer Fisherman
Arrows
Goblin Gang
Musketeer Dart Goblin Guards Fisherman
Dart Goblin
Skeletons Goblin Gang Musketeer Guards Fisherman
Musketeer
Skeletons Goblin Gang Guards Dart Goblin Fisherman
Hog Rider
Guards
Musketeer Fisherman Goblin Gang Dart Goblin
Fisherman
Skeletons Guards Goblin Gang Dart Goblin Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer
Skeletons Goblin Gang Dart Goblin Musketeer Fisherman
Goblin Gang Fisherman Skeletons Dart Goblin Musketeer
Skeletons Goblin Gang Dart Goblin Musketeer Guards Fisherman
Arrows
Arrows Goblin Gang Skeletons Dart Goblin Musketeer Guards
Dart Goblin Musketeer Arrows Goblin Gang
Arrows Dart Goblin Musketeer
Skeletons Goblin Gang Musketeer Fisherman
Goblin Gang Guards Skeletons Dart Goblin Musketeer Fisherman
Goblin Gang Dart Goblin Guards Skeletons Arrows Musketeer Fisherman
Arrows Musketeer Goblin Gang Dart Goblin
Skeletons Goblin Gang Musketeer Guards
Arrows Goblin Gang Dart Goblin Guards
Goblin Gang
Goblin Gang Fisherman
Skeletons Arrows Goblin Gang Musketeer Fisherman
Arrows Goblin Gang Dart Goblin Musketeer Guards Fisherman
Arrows Dart Goblin Musketeer Guards Fisherman
Dart Goblin Musketeer Fisherman
Goblin Gang Arrows Dart Goblin Musketeer Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeletons Fisherman
Arrows Goblin Gang Musketeer Fisherman
Goblin Gang Guards Skeletons Musketeer Fisherman
Goblin Gang Guards Musketeer Fisherman
Skeletons Goblin Gang Musketeer Guards Fisherman
Arrows Skeletons Goblin Gang Dart Goblin Musketeer
Goblin Gang Guards Skeletons Dart Goblin Musketeer
Fisherman
Skeletons
Skeletons Goblin Gang Dart Goblin Musketeer Guards
Dart Goblin Musketeer Guards
Arrows Guards
Skeletons Goblin Gang Guards
Dart Goblin Musketeer
Goblin Gang Guards Skeletons Dart Goblin Musketeer Fisherman
Arrows Dart Goblin Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Musketeer Guards
Arrows Dart Goblin Musketeer Fisherman
Arrows Dart Goblin
Arrows Dart Goblin Musketeer Guards
Arrows
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin
Arrows Dart Goblin Fisherman
Goblin Gang Musketeer Guards Fisherman
Arrows Dart Goblin Musketeer Fisherman
Arrows Dart Goblin Musketeer
Dart Goblin Musketeer Fisherman
Arrows Dart Goblin Musketeer Fisherman
Arrows Dart Goblin Musketeer Fisherman
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows
Fisherman
Arrows Dart Goblin Musketeer Fisherman
Arrows Dart Goblin
Musketeer
Arrows
Musketeer Fisherman
Arrows Musketeer
Arrows
Fisherman
Arrows Dart Goblin Musketeer Fisherman
Arrows Musketeer Fisherman
Arrows Dart Goblin Musketeer Fisherman
Arrows Dart Goblin Musketeer
Dart Goblin Musketeer Guards
Arrows Dart Goblin Musketeer
Arrows
Arrows
Goblin Gang Dart Goblin Musketeer Guards
Arrows Dart Goblin Musketeer
Arrows
Goblin Gang Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows
Dart Goblin Musketeer
Goblin Gang Dart Goblin Musketeer Guards
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin

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