My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone Night Witch Graveyard
Giant Snowball
Clone Witch Night Witch Graveyard
Zap
Firecracker Clone Witch Night Witch Graveyard
Barbarian Barrel
Firecracker Elixir Golem Clone Witch Night Witch Graveyard
The Log
Firecracker Elixir Golem Clone Witch Graveyard
Earthquake
Firecracker Elixir Golem Clone Witch Graveyard
Arrows
Firecracker Clone Witch Night Witch Graveyard
Royal Delivery
Firecracker Elixir Golem Clone Witch Night Witch Graveyard
Fireball
Firecracker Elixir Golem Clone Witch Night Witch
Poison
Firecracker Elixir Golem Clone Witch Night Witch Graveyard
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Clone Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Elixir Golem Clone Night Witch Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Elixir Golem

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem
Elixir Golem
Firecracker Rage Night Witch Witch The Log Graveyard
Rage
Elixir Golem Witch Night Witch
Clone
Night Witch Witch
Witch
Rage Elixir Golem Clone Graveyard
The Log
Elixir Golem Graveyard
Night Witch
Elixir Golem Clone Rage Graveyard
Graveyard
Elixir Golem Witch The Log Night Witch

Defense Synergies 1 3

Firecracker
The Log Night Witch
Elixir Golem
Rage
Clone
Witch
The Log
The Log
Firecracker Witch Night Witch
Night Witch
Firecracker The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Firecracker Witch The Log Night Witch
Witch Night Witch
Witch Night Witch Firecracker
Firecracker The Log
The Log Firecracker Night Witch
Firecracker Witch Night Witch
The Log
Witch Night Witch
Firecracker Night Witch
Witch Firecracker The Log Night Witch
Firecracker Witch Night Witch
Night Witch Witch The Log
Firecracker Witch The Log Night Witch
The Log
Firecracker Witch Night Witch
Firecracker Witch The Log Night Witch
Witch The Log Firecracker
Firecracker Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Firecracker The Log
Witch The Log
The Log Night Witch
Witch Night Witch
Firecracker Witch
Witch Night Witch
Firecracker Witch The Log
Witch
Witch
The Log
Witch Night Witch
Firecracker Witch
Witch Firecracker The Log Night Witch
Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Night Witch
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Night Witch
Firecracker The Log
Firecracker Witch The Log
The Log Night Witch
The Log
The Log
Firecracker The Log Witch
Witch
Firecracker The Log Witch
Witch The Log
Firecracker The Log
Firecracker Witch Night Witch
Firecracker Witch
Night Witch
The Log Night Witch
Firecracker
Firecracker The Log
Witch Night Witch
Firecracker Witch
The Log
Firecracker
The Log Firecracker
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log
Firecracker

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