My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Ram Rider
Giant Snowball
Minion Horde Clone Ram Rider
Zap
Firecracker Minion Horde Clone Ram Rider
Barbarian Barrel
Firecracker Clone
The Log
Firecracker Clone Ram Rider
Earthquake
Firecracker Clone
Arrows
Firecracker Minion Horde Clone
Royal Delivery
Firecracker Minion Horde Clone P.E.K.K.A Ram Rider
Fireball
Firecracker Minion Horde Clone Ram Rider
Poison
Firecracker Minion Horde Clone
Lightning
Ram Rider
Rocket
Minion Horde Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Clone Minion Horde Ram Rider P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Clone

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror P.E.K.K.A Ram Rider Minion Horde Golem
Firecracker
Zap Mirror P.E.K.K.A Golem Ram Rider
Minion Horde
Zap Mirror Clone Golem
Mirror
Zap Firecracker Minion Horde Ram Rider
Clone
Golem Minion Horde
P.E.K.K.A
Zap Firecracker Ram Rider
Golem
Clone Zap Firecracker Minion Horde
Ram Rider
Zap Firecracker Mirror P.E.K.K.A

Defense Synergies 2 6

Zap
Mirror Firecracker Minion Horde P.E.K.K.A Ram Rider
Firecracker
Zap Mirror P.E.K.K.A
Minion Horde
Mirror Zap
Mirror
Zap Minion Horde Firecracker
Clone
P.E.K.K.A
Zap Firecracker
Golem
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde Ram Rider
Minion Horde P.E.K.K.A Zap Firecracker Ram Rider
Minion Horde P.E.K.K.A Ram Rider
Minion Horde P.E.K.K.A Firecracker Ram Rider
Firecracker P.E.K.K.A
Zap Firecracker
Minion Horde Ram Rider Zap Firecracker
Zap P.E.K.K.A Ram Rider
Minion Horde P.E.K.K.A
Firecracker Minion Horde
Minion Horde Zap Firecracker Ram Rider
Minion Horde Zap Firecracker Ram Rider
Minion Horde P.E.K.K.A Zap Ram Rider
Zap Firecracker Minion Horde P.E.K.K.A
P.E.K.K.A Minion Horde Ram Rider
Minion Horde Zap P.E.K.K.A Ram Rider
Minion Horde Firecracker P.E.K.K.A
Zap Firecracker Minion Horde Ram Rider
Zap Firecracker Ram Rider
P.E.K.K.A Ram Rider
Firecracker Minion Horde P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Firecracker
P.E.K.K.A Zap Minion Horde Ram Rider
P.E.K.K.A Zap Minion Horde Ram Rider
P.E.K.K.A Minion Horde Ram Rider
Firecracker Zap Minion Horde Ram Rider
P.E.K.K.A Minion Horde Ram Rider
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Firecracker
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Zap
P.E.K.K.A Minion Horde Ram Rider
Firecracker Minion Horde
Zap Firecracker Minion Horde P.E.K.K.A
Zap Firecracker Minion Horde P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker Zap Ram Rider
Minion Horde
Firecracker
Zap Firecracker Minion Horde
Firecracker Zap Minion Horde Ram Rider
Firecracker Minion Horde
Zap Firecracker Ram Rider
Zap Firecracker Ram Rider
Minion Horde
Firecracker Zap Minion Horde Ram Rider
Zap Firecracker
Firecracker
Firecracker Minion Horde
Zap Firecracker
Zap Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde
Zap Firecracker
Zap Firecracker
Minion Horde
Zap Minion Horde
Zap Firecracker
Minion Horde
Firecracker Zap Ram Rider
Zap Ram Rider
Zap Firecracker
Zap Firecracker Minion Horde
Zap Firecracker Minion Horde
Minion Horde
Zap Minion Horde
Zap Firecracker Minion Horde
P.E.K.K.A Minion Horde
Firecracker
Zap Minion Horde
Zap Firecracker Ram Rider
Firecracker Minion Horde
Zap Firecracker
Zap
Firecracker Minion Horde P.E.K.K.A
Zap Firecracker Minion Horde
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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