My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Zappies P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Clone
Giant Snowball
Battle Ram Flying Machine Zappies Clone
Zap
Battle Ram Flying Machine Zappies Clone
Barbarian Barrel
Battle Ram Zappies Clone
The Log
Battle Ram Zappies Clone
Earthquake
Zappies Clone
Arrows
Flying Machine Zappies Clone
Royal Delivery
Battle Ram Flying Machine Zappies Clone P.E.K.K.A
Fireball
Battle Ram Flying Machine Zappies Clone
Poison
Flying Machine Zappies Clone
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Clone P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Fireball Battle Ram Flying Machine Zappies P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Clone Fireball Battle Ram

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Flying Machine Zappies Mega Knight
Fireball
Zap Battle Ram Mega Knight
Battle Ram
Zap Fireball Flying Machine Zappies P.E.K.K.A
Flying Machine
Zap Battle Ram Zappies Clone P.E.K.K.A Mega Knight
Zappies
Zap Battle Ram Flying Machine Clone P.E.K.K.A Mega Knight
Clone
Flying Machine Zappies
P.E.K.K.A
Zap Battle Ram Flying Machine Zappies
Mega Knight
Zap Fireball Flying Machine Zappies

Defense Synergies 2 10

Zap
Fireball Mega Knight Flying Machine Zappies P.E.K.K.A
Fireball
Zap Zappies Mega Knight
Battle Ram
Flying Machine
Zap Zappies P.E.K.K.A Mega Knight
Zappies
Zap Fireball Flying Machine P.E.K.K.A Mega Knight
Clone
P.E.K.K.A
Zap Flying Machine Zappies
Mega Knight
Zap Fireball Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Zappies
P.E.K.K.A Zap Flying Machine Zappies Mega Knight
P.E.K.K.A Mega Knight Zappies
P.E.K.K.A Zappies Mega Knight
Fireball P.E.K.K.A Mega Knight
Fireball Zap Flying Machine Zappies Mega Knight
Zap Fireball Flying Machine Zappies
Zap Fireball Flying Machine P.E.K.K.A Mega Knight
Zappies P.E.K.K.A
Zappies Mega Knight
Zap Fireball Flying Machine Zappies Mega Knight
Zap Fireball Flying Machine Zappies
P.E.K.K.A Mega Knight Zap Fireball Flying Machine Zappies
Fireball Mega Knight Zap Zappies P.E.K.K.A
P.E.K.K.A Zappies Mega Knight
Zap Fireball Zappies P.E.K.K.A Mega Knight
Mega Knight Fireball Zappies P.E.K.K.A
Fireball Mega Knight Zap Flying Machine Zappies
Zap Fireball Flying Machine Zappies Mega Knight
P.E.K.K.A Zappies
Mega Knight Fireball Flying Machine Zappies P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Zappies P.E.K.K.A
Fireball Zap Flying Machine Mega Knight
Zappies P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Zap Fireball Zappies
P.E.K.K.A Zappies Mega Knight
Fireball Zap Flying Machine Zappies
P.E.K.K.A Fireball Flying Machine Zappies
P.E.K.K.A Mega Knight Zappies
Zap P.E.K.K.A Mega Knight Fireball Flying Machine Zappies
P.E.K.K.A Zappies
P.E.K.K.A Mega Knight Flying Machine Zappies
P.E.K.K.A Mega Knight Zap Fireball
P.E.K.K.A Mega Knight Fireball Zappies
Fireball Flying Machine Zappies Mega Knight
Zappies Zap Fireball Flying Machine P.E.K.K.A
Mega Knight Zap Fireball Flying Machine Zappies P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Zap Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Zap Mega Knight
Fireball Zap Flying Machine
Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball
Zap Fireball Flying Machine
Fireball Zap Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Flying Machine Mega Knight
Fireball
Zap Fireball Flying Machine Mega Knight
Zap Fireball Flying Machine Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball Flying Machine
Zap Fireball Mega Knight
Fireball Zap Flying Machine
Fireball Zap Flying Machine Mega Knight
Fireball Zap
Zap Fireball Flying Machine
Zap Fireball Flying Machine Zappies
Fireball
Zap Fireball Mega Knight
Zap Fireball Zappies
P.E.K.K.A Mega Knight
Fireball
Zap Fireball Flying Machine Zappies
Fireball Zap Flying Machine Zappies
Fireball
Fireball Flying Machine Mega Knight
Zap Fireball Flying Machine
Zap Fireball
Flying Machine P.E.K.K.A Mega Knight
Zap Fireball Flying Machine Zappies
Zap Fireball Flying Machine Zappies
Zap Fireball Flying Machine Mega Knight
P.E.K.K.A
Fireball Mega Knight

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