My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Inferno Tower Wizard Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Fireball
Inferno Tower Wizard Witch
Poison
Inferno Tower Wizard Witch
Lightning
Ice Golem Mini P.E.K.K.A Inferno Tower Wizard Witch
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Mini P.E.K.K.A Inferno Tower Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem The Log Mini P.E.K.K.A Inferno Tower

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Ice Golem Wizard The Log Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Witch
Ice Golem P.E.K.K.A Mega Knight
P.E.K.K.A
Wizard Witch The Log
The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Witch The Log

Defense Synergies 4 14

Ice Golem
Inferno Tower Mini P.E.K.K.A Wizard Witch The Log Mega Knight
Mini P.E.K.K.A
The Log Ice Golem Wizard Witch
Inferno Tower
Ice Golem The Log Mega Knight
Wizard
Ice Golem Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
Witch
Ice Golem Mini P.E.K.K.A The Log Mega Knight
P.E.K.K.A
The Log Wizard
The Log
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Ice Golem Wizard Witch Mega Knight
Mega Knight
Ice Golem Inferno Tower Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Inferno Tower Wizard The Log
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Witch The Log Mega Knight
Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A Mega Knight
Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
The Log Mega Knight
Inferno Tower Wizard Witch
Ice Golem Inferno Tower P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A
Ice Golem Mini P.E.K.K.A Inferno Tower Mega Knight
Witch Ice Golem Wizard The Log Mega Knight
Inferno Tower Wizard Witch
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight Wizard Witch The Log
Wizard Mega Knight Mini P.E.K.K.A Witch P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A
Mega Knight Wizard Witch The Log
Wizard Witch The Log Ice Golem Mega Knight
Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Wizard Mega Knight Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Ice Golem Inferno Tower Witch P.E.K.K.A
Ice Golem Mini P.E.K.K.A Wizard The Log Mega Knight
P.E.K.K.A Mega Knight Ice Golem Mini P.E.K.K.A Inferno Tower Witch The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight Ice Golem Inferno Tower The Log
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Witch Mega Knight
Wizard Ice Golem Witch
Mini P.E.K.K.A P.E.K.K.A Ice Golem Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Ice Golem Mini P.E.K.K.A Inferno Tower Witch The Log
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A Inferno Tower Witch
P.E.K.K.A Mega Knight The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight Ice Golem Inferno Tower Wizard Witch
Wizard Witch Mega Knight
Inferno Tower Witch Ice Golem Mini P.E.K.K.A P.E.K.K.A The Log
Mega Knight Ice Golem Mini P.E.K.K.A Inferno Tower Wizard Witch P.E.K.K.A The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log
The Log
Ice Golem The Log
Wizard The Log Mega Knight
Wizard Ice Golem Witch
Wizard Witch The Log
The Log Ice Golem Wizard
The Log Wizard
Mini P.E.K.K.A
Wizard The Log
Wizard
Ice Golem The Log
Ice Golem The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Mega Knight
Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Ice Golem The Log Wizard Witch Mega Knight
Witch
The Log Wizard Witch
Wizard Witch The Log Mega Knight
The Log
Ice Golem Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Wizard The Log Mega Knight
P.E.K.K.A Mega Knight
Wizard The Log
Witch
Wizard Witch
The Log
Mini P.E.K.K.A Wizard Mega Knight
The Log Ice Golem Wizard
P.E.K.K.A Mega Knight
Witch The Log
Witch
Witch The Log Mega Knight
P.E.K.K.A
Wizard Mega Knight

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