My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch P.E.K.K.A Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Baby Dragon Witch
Zap
Witch Bandit
Barbarian Barrel
Valkyrie Bomb Tower Witch Bandit
The Log
Hog Rider Witch Bandit
Earthquake
Bomb Tower Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Baby Dragon Witch P.E.K.K.A Bandit
Fireball
Bomb Tower Hog Rider Baby Dragon Witch Bandit
Poison
Bomb Tower Witch
Lightning
Valkyrie Bomb Tower Baby Dragon Witch Bandit
Rocket
Valkyrie Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Valkyrie Bomb Tower Hog Rider Baby Dragon Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Valkyrie Bomb Tower Hog Rider

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Baby Dragon Witch P.E.K.K.A Bandit
Bomb Tower
Hog Rider
Valkyrie Baby Dragon Witch Bandit Mega Knight
Baby Dragon
Valkyrie Hog Rider Witch P.E.K.K.A Bandit Mega Knight
Witch
Valkyrie Hog Rider Baby Dragon P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Valkyrie Baby Dragon Witch
Bandit
Valkyrie Hog Rider Baby Dragon Witch Mega Knight
Mega Knight
Hog Rider Baby Dragon Witch Bandit

Defense Synergies 0 13

Valkyrie
Bomb Tower Baby Dragon Witch P.E.K.K.A Bandit
Bomb Tower
Valkyrie Baby Dragon
Hog Rider
Baby Dragon
Valkyrie Bomb Tower Witch P.E.K.K.A Bandit Mega Knight
Witch
Valkyrie Baby Dragon Bandit Mega Knight
P.E.K.K.A
Valkyrie Baby Dragon
Bandit
Valkyrie Baby Dragon Witch Mega Knight
Mega Knight
Baby Dragon Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Bomb Tower P.E.K.K.A Valkyrie Witch Bandit Mega Knight
Bomb Tower Witch P.E.K.K.A Mega Knight Valkyrie Bandit
Bomb Tower Witch P.E.K.K.A Valkyrie Bandit Mega Knight
Valkyrie Bomb Tower P.E.K.K.A Mega Knight
Valkyrie Bomb Tower Baby Dragon Bandit Mega Knight
Bomb Tower Baby Dragon Witch
Valkyrie Bomb Tower Baby Dragon P.E.K.K.A Bandit Mega Knight
Witch P.E.K.K.A Bomb Tower
Valkyrie Bandit Mega Knight
Valkyrie Witch Bomb Tower Baby Dragon Bandit Mega Knight
Baby Dragon Witch
Bomb Tower P.E.K.K.A Mega Knight Valkyrie Witch Bandit
Valkyrie Bomb Tower Mega Knight Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Bomb Tower Bandit Mega Knight
Bomb Tower P.E.K.K.A Bandit Mega Knight
Bomb Tower Mega Knight Valkyrie Witch P.E.K.K.A
Valkyrie Bomb Tower Mega Knight Baby Dragon Witch Bandit
Valkyrie Bomb Tower Baby Dragon Witch Bandit Mega Knight
P.E.K.K.A Bomb Tower
Valkyrie Mega Knight Bomb Tower Baby Dragon Witch P.E.K.K.A Bandit
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch P.E.K.K.A Bandit
Bandit Valkyrie Bomb Tower Baby Dragon Mega Knight
P.E.K.K.A Bandit Mega Knight Valkyrie Bomb Tower Witch
Valkyrie P.E.K.K.A Mega Knight Bandit
P.E.K.K.A Valkyrie Witch Bandit Mega Knight
Bomb Tower Baby Dragon Witch
P.E.K.K.A Valkyrie Bomb Tower Witch Bandit
P.E.K.K.A Mega Knight Valkyrie Bomb Tower
P.E.K.K.A Mega Knight Valkyrie Bomb Tower Baby Dragon Witch Bandit
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Bomb Tower Witch
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Valkyrie Bomb Tower Witch Bandit
Valkyrie Bomb Tower Baby Dragon Witch Mega Knight
Witch Valkyrie Bomb Tower Baby Dragon P.E.K.K.A
Valkyrie Mega Knight Bomb Tower Baby Dragon Witch P.E.K.K.A
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Valkyrie
Valkyrie Baby Dragon Mega Knight
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Bandit
Valkyrie Bandit
Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Baby Dragon Witch Bandit
Baby Dragon Bandit Mega Knight
Baby Dragon Bandit Mega Knight
Valkyrie Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Valkyrie Baby Dragon Witch Mega Knight
Witch
Baby Dragon Witch Bandit
Baby Dragon Witch Bandit Mega Knight
Baby Dragon Bandit
Baby Dragon Witch
Witch
Bandit Mega Knight
P.E.K.K.A Mega Knight
Witch Bandit
Baby Dragon Witch
Valkyrie Baby Dragon Mega Knight
Baby Dragon
P.E.K.K.A Mega Knight
Baby Dragon Witch
Witch
Baby Dragon Witch Bandit Mega Knight
P.E.K.K.A
Mega Knight

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