My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Cannon Zappies Skeleton Army
Zap
Cannon Firecracker Zappies Skeleton Army Sparky
Barbarian Barrel
Cannon Firecracker Zappies Skeleton Army Sparky
The Log
Cannon Firecracker Zappies Skeleton Army Sparky
Earthquake
Cannon Firecracker Zappies Skeleton Army
Arrows
Firecracker Zappies Skeleton Army
Royal Delivery
Firecracker Battle Healer Zappies Skeleton Army P.E.K.K.A Sparky
Fireball
Cannon Firecracker Battle Healer Zappies Skeleton Army Sparky
Poison
Cannon Firecracker Battle Healer Zappies Skeleton Army Sparky
Lightning
Cannon Battle Healer Sparky
Rocket
Battle Healer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Skeleton Army Poison P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Skeleton Army Battle Healer Zappies Poison Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Firecracker Skeleton Army Battle Healer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Battle Healer Zappies P.E.K.K.A Sparky
Battle Healer
Firecracker Zappies Poison Sparky
Zappies
Firecracker Battle Healer P.E.K.K.A
Skeleton Army
Sparky
Poison
P.E.K.K.A Battle Healer
P.E.K.K.A
Poison Firecracker Zappies
Sparky
Firecracker Battle Healer Skeleton Army

Defense Synergies 0 16

Cannon
Firecracker Battle Healer Skeleton Army Poison Sparky
Firecracker
Cannon Battle Healer Zappies Skeleton Army P.E.K.K.A
Battle Healer
Cannon Firecracker Zappies Poison Sparky
Zappies
Firecracker Battle Healer Skeleton Army P.E.K.K.A
Skeleton Army
Cannon Firecracker Zappies Sparky
Poison
Cannon Battle Healer Sparky
P.E.K.K.A
Firecracker Zappies
Sparky
Cannon Battle Healer Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Zappies Sparky
Skeleton Army P.E.K.K.A Sparky Cannon Firecracker Battle Healer Zappies
Cannon Skeleton Army P.E.K.K.A Sparky Zappies
Cannon Skeleton Army P.E.K.K.A Sparky Firecracker Zappies
Firecracker Battle Healer Skeleton Army Poison P.E.K.K.A Sparky
Skeleton Army Cannon Firecracker Zappies
Cannon Firecracker Zappies Poison
Cannon Battle Healer Poison P.E.K.K.A Sparky
Cannon Zappies P.E.K.K.A Sparky Skeleton Army
Skeleton Army Cannon Firecracker Battle Healer Zappies Sparky
Skeleton Army Poison Cannon Firecracker Zappies
Firecracker Zappies Poison
Cannon Skeleton Army P.E.K.K.A Sparky Battle Healer Zappies
Skeleton Army Sparky Cannon Firecracker Zappies Poison P.E.K.K.A
Skeleton Army P.E.K.K.A Sparky Cannon Zappies
Skeleton Army Cannon Zappies P.E.K.K.A Sparky
Sparky Cannon Firecracker Zappies Skeleton Army Poison P.E.K.K.A
Cannon Firecracker Battle Healer Zappies Skeleton Army
Poison Cannon Firecracker Battle Healer Zappies
P.E.K.K.A Sparky Cannon Zappies
Skeleton Army Cannon Firecracker Battle Healer Zappies Poison P.E.K.K.A Sparky
P.E.K.K.A Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer Zappies P.E.K.K.A Sparky
Poison Firecracker Battle Healer
Zappies Skeleton Army P.E.K.K.A Battle Healer Sparky
Skeleton Army P.E.K.K.A Battle Healer Zappies Sparky
P.E.K.K.A Cannon Battle Healer Zappies Skeleton Army Sparky
Firecracker Poison Zappies
Skeleton Army P.E.K.K.A Sparky Battle Healer Zappies
P.E.K.K.A Battle Healer Zappies Skeleton Army Sparky
P.E.K.K.A Firecracker Zappies Skeleton Army Poison Sparky
P.E.K.K.A Cannon Zappies Skeleton Army Sparky
P.E.K.K.A Zappies Sparky
Skeleton Army P.E.K.K.A Poison
Skeleton Army P.E.K.K.A Cannon Zappies Sparky
Cannon Firecracker Zappies Skeleton Army Sparky
Zappies Skeleton Army Sparky Firecracker Battle Healer Poison P.E.K.K.A
Poison Cannon Firecracker Battle Healer Zappies P.E.K.K.A Sparky
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Sparky
Firecracker Poison
Poison Sparky
Firecracker Poison Sparky
Poison Firecracker Sparky
Firecracker Poison
Firecracker Poison Sparky
Poison Firecracker
Poison Firecracker
Poison Sparky
Firecracker Poison Sparky
Poison Firecracker
Poison Firecracker Sparky
Firecracker Poison
Firecracker Poison Sparky
Firecracker Poison Sparky
Firecracker Poison Sparky
Poison Sparky
Sparky
Firecracker Poison Sparky
Firecracker Poison
Poison Sparky
Poison
Sparky
Poison
Firecracker Poison Sparky
Firecracker Poison Sparky
Poison Sparky
Poison Firecracker Sparky
Poison Firecracker Sparky
Firecracker Zappies Poison
Sparky
Poison Sparky
Firecracker Zappies Poison Sparky
P.E.K.K.A Sparky
Firecracker Poison Sparky
Zappies Skeleton Army
Poison Firecracker Zappies
Poison Firecracker Sparky
Firecracker Poison
Poison Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Zappies Poison Sparky
Firecracker Zappies Poison
Poison Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Sparky

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