My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers Cannon Dart Goblin Witch
Zap
Bomber Archers Cannon Dart Goblin Witch
Barbarian Barrel
Bomber Archers Cannon Dart Goblin Witch
The Log
Bomber Archers Cannon Dart Goblin Witch
Earthquake
Bomber Archers Cannon Witch
Arrows
Bomber Archers Dart Goblin Witch
Royal Delivery
Bomber Archers Dart Goblin Witch P.E.K.K.A
Fireball
Bomber Archers Cannon Dart Goblin Witch
Poison
Bomber Archers Cannon Dart Goblin Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Cannon Dart Goblin Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Archers
Arrows P.E.K.K.A
Arrows
Fireball P.E.K.K.A Archers
Cannon
Dart Goblin
P.E.K.K.A
Fireball
Arrows
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Bomber Archers Dart Goblin Witch

Defense Synergies 0 13

Bomber
Cannon P.E.K.K.A
Archers
Cannon Dart Goblin Witch P.E.K.K.A
Arrows
Cannon Fireball P.E.K.K.A
Cannon
Bomber Archers Arrows Dart Goblin Fireball Witch
Dart Goblin
Archers Cannon P.E.K.K.A
Fireball
Arrows Cannon
Witch
Archers Cannon
P.E.K.K.A
Bomber Archers Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Dart Goblin Fireball
P.E.K.K.A Cannon Dart Goblin Witch
Cannon Witch P.E.K.K.A Bomber Archers Dart Goblin
Cannon Witch P.E.K.K.A Dart Goblin
Bomber Arrows Fireball P.E.K.K.A
Arrows Fireball Bomber Archers Cannon Dart Goblin
Dart Goblin Archers Arrows Cannon Fireball Witch
Arrows Cannon Dart Goblin Fireball P.E.K.K.A
Cannon Witch P.E.K.K.A
Bomber Archers Cannon Dart Goblin
Archers Dart Goblin Witch Bomber Arrows Cannon Fireball
Arrows Archers Dart Goblin Fireball Witch
Cannon P.E.K.K.A Bomber Fireball Witch
Bomber Fireball Arrows Cannon Dart Goblin Witch P.E.K.K.A
P.E.K.K.A Cannon
Cannon Fireball P.E.K.K.A
Bomber Arrows Cannon Fireball Witch P.E.K.K.A
Arrows Cannon Fireball Bomber Archers Dart Goblin Witch
Arrows Witch Bomber Archers Cannon Dart Goblin Fireball
P.E.K.K.A Cannon Dart Goblin
Bomber Archers Arrows Cannon Dart Goblin Fireball Witch P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Witch P.E.K.K.A
Fireball Bomber Archers Arrows
P.E.K.K.A Witch
P.E.K.K.A Fireball
P.E.K.K.A Cannon Witch
Arrows Fireball Archers Dart Goblin Witch
P.E.K.K.A Archers Dart Goblin Fireball Witch
P.E.K.K.A
P.E.K.K.A Fireball Witch
Witch P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Dart Goblin Witch
P.E.K.K.A Arrows Fireball
P.E.K.K.A Cannon Fireball Witch
Bomber Archers Cannon Dart Goblin Fireball Witch
Witch Bomber Archers Dart Goblin Fireball P.E.K.K.A
Arrows Bomber Archers Cannon Dart Goblin Fireball Witch P.E.K.K.A
Bomber Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Bomber Fireball Arrows
Arrows Fireball Dart Goblin Witch
Bomber Archers Arrows Dart Goblin Witch
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Fireball
Arrows Dart Goblin Fireball
Fireball Archers Arrows Dart Goblin
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Bomber Arrows Dart Goblin Fireball Witch
Arrows Dart Goblin Fireball
Arrows Fireball
Bomber
Bomber Archers Arrows Dart Goblin Fireball
Bomber Arrows Dart Goblin Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Witch
Witch
Arrows Fireball Dart Goblin Witch
Fireball Arrows Witch
Fireball Arrows Dart Goblin
Archers Arrows Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Fireball
Bomber Arrows Dart Goblin Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Archers Dart Goblin Fireball Witch
Fireball Archers Arrows Dart Goblin Witch
Arrows Fireball
Fireball Dart Goblin
Arrows Bomber Dart Goblin Fireball
Arrows Fireball
Dart Goblin P.E.K.K.A
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
P.E.K.K.A
Fireball Dart Goblin

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