My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Witch Inferno Dragon
Zap
Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Bomb Tower Wizard Skeleton Army Witch Electro Wizard
The Log
Skeleton Army Witch
Earthquake
Bomb Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Bomb Tower Wizard Skeleton Army Witch Electro Wizard Inferno Dragon
Poison
Bomb Tower Wizard Skeleton Army Witch Electro Wizard
Lightning
Bomb Tower Wizard Witch Electro Wizard Inferno Dragon
Rocket
Bomb Tower Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Bomb Tower Electro Wizard Inferno Dragon Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Bomb Tower Electro Wizard

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Electro Wizard
Bomb Tower
Wizard
P.E.K.K.A
Skeleton Army
Witch
P.E.K.K.A
P.E.K.K.A
Electro Wizard Wizard Witch
Electro Wizard
P.E.K.K.A Fireball
Inferno Dragon

Defense Synergies 0 12

Fireball
Bomb Tower Electro Wizard
Bomb Tower
Fireball Skeleton Army Electro Wizard
Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army
Bomb Tower Wizard Electro Wizard Inferno Dragon
Witch
Electro Wizard
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Fireball Bomb Tower Wizard Skeleton Army Witch P.E.K.K.A Inferno Dragon
Inferno Dragon
Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Bomb Tower Skeleton Army P.E.K.K.A Inferno Dragon Witch Electro Wizard
Bomb Tower Skeleton Army Witch P.E.K.K.A Electro Wizard Inferno Dragon
Bomb Tower Skeleton Army Witch P.E.K.K.A Inferno Dragon Electro Wizard
Fireball Bomb Tower Skeleton Army P.E.K.K.A
Fireball Skeleton Army Bomb Tower Electro Wizard
Electro Wizard Inferno Dragon Fireball Bomb Tower Wizard Witch
Fireball Bomb Tower P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Inferno Dragon Bomb Tower Skeleton Army
Skeleton Army Electro Wizard
Skeleton Army Witch Electro Wizard Fireball Bomb Tower Wizard
Inferno Dragon Fireball Wizard Witch Electro Wizard
Bomb Tower Skeleton Army P.E.K.K.A Fireball Wizard Witch Electro Wizard
Fireball Bomb Tower Wizard Skeleton Army Witch P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Inferno Dragon Bomb Tower Electro Wizard
Bomb Tower Skeleton Army Fireball P.E.K.K.A Electro Wizard Inferno Dragon
Bomb Tower Wizard Fireball Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball Bomb Tower Wizard Skeleton Army Witch Electro Wizard
Bomb Tower Wizard Witch Fireball Electro Wizard Inferno Dragon
P.E.K.K.A Bomb Tower Electro Wizard Inferno Dragon
Wizard Skeleton Army Fireball Bomb Tower Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Bomb Tower Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Bomb Tower Witch Electro Wizard
Skeleton Army P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Skeleton Army Witch Inferno Dragon
Fireball Wizard Bomb Tower Witch Electro Wizard
Skeleton Army P.E.K.K.A Fireball Bomb Tower Witch Electro Wizard
P.E.K.K.A Bomb Tower Skeleton Army Inferno Dragon
P.E.K.K.A Electro Wizard Fireball Bomb Tower Skeleton Army Witch Inferno Dragon
Witch P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Bomb Tower Witch
Skeleton Army P.E.K.K.A Fireball Electro Wizard
Skeleton Army P.E.K.K.A Fireball Bomb Tower Wizard Witch
Wizard Fireball Bomb Tower Skeleton Army Witch
Skeleton Army Witch Electro Wizard Fireball Bomb Tower P.E.K.K.A Inferno Dragon
Fireball Bomb Tower Wizard Witch P.E.K.K.A Electro Wizard Inferno Dragon
Fireball Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch Inferno Dragon
Fireball Wizard Witch Electro Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Electro Wizard Fireball Skeleton Army Witch
Fireball Wizard Witch Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
P.E.K.K.A Inferno Dragon
Fireball Wizard

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