My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Prince Giant Skeleton Miner
Giant Snowball
Bats Goblin Barrel Skeleton Army Witch Miner
Zap
Bats Goblin Barrel Skeleton Army Witch Prince
Barbarian Barrel
Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Goblin Barrel Skeleton Army Witch Prince Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Goblin Barrel Skeleton Army Witch Prince Giant Skeleton Miner
Fireball
Goblin Barrel Skeleton Army Witch
Poison
Bats Skeleton Army Witch
Lightning
Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Prince Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Miner Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Miner Goblin Barrel Prince
Arrows
Goblin Barrel Prince Giant Skeleton Miner
Goblin Barrel
Prince Bats Arrows Skeleton Army Giant Skeleton Miner
Skeleton Army
Goblin Barrel
Witch
Prince Giant Skeleton Miner
Prince
Goblin Barrel Bats Arrows Witch Miner
Giant Skeleton
Bats Arrows Goblin Barrel Witch Miner
Miner
Bats Arrows Goblin Barrel Witch Prince Giant Skeleton

Defense Synergies 0 8

Bats
Prince Giant Skeleton
Arrows
Prince Giant Skeleton
Goblin Barrel
Skeleton Army
Prince Giant Skeleton
Witch
Prince Giant Skeleton
Prince
Bats Arrows Skeleton Army Witch
Giant Skeleton
Bats Arrows Skeleton Army Witch
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Bats Witch Prince
Skeleton Army Witch Prince Bats Giant Skeleton
Skeleton Army Witch Prince Bats
Arrows Skeleton Army Prince Giant Skeleton
Arrows Skeleton Army Bats
Bats Arrows Witch
Arrows Giant Skeleton
Witch Skeleton Army Prince
Skeleton Army Prince Giant Skeleton Miner
Bats Skeleton Army Witch Arrows Giant Skeleton
Arrows Bats Witch
Skeleton Army Prince Bats Witch Giant Skeleton
Skeleton Army Bats Arrows Witch Prince
Skeleton Army Prince
Skeleton Army Prince
Bats Arrows Skeleton Army Witch Prince
Arrows Bats Skeleton Army Witch Prince
Arrows Witch Bats Giant Skeleton
Prince
Skeleton Army Bats Arrows Witch Prince Giant Skeleton
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince Giant Skeleton
Arrows Prince Miner
Skeleton Army Giant Skeleton Bats Witch Prince
Skeleton Army Prince Giant Skeleton Bats
Giant Skeleton Skeleton Army Witch Prince
Arrows Bats Witch
Skeleton Army Prince Bats Witch Giant Skeleton
Giant Skeleton Skeleton Army Prince
Giant Skeleton Bats Skeleton Army Witch Prince
Witch Skeleton Army
Bats Witch Prince Giant Skeleton
Skeleton Army Arrows Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Witch
Skeleton Army Witch
Skeleton Army Witch Bats Prince Giant Skeleton
Bats Arrows Witch Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Miner
Arrows Giant Skeleton Miner
Arrows Prince Giant Skeleton
Arrows
Arrows Bats Witch
Arrows Witch
Arrows
Arrows Miner
Bats Prince
Miner Arrows Prince
Arrows
Miner
Arrows
Arrows Prince
Arrows Witch
Arrows
Arrows
Bats
Arrows Prince
Arrows Witch Miner
Prince Giant Skeleton
Arrows
Prince
Arrows
Arrows Witch
Witch
Arrows Miner Witch
Arrows Witch Prince Miner
Miner Arrows
Bats Arrows Witch
Bats Witch
Arrows Miner
Arrows
Prince Giant Skeleton
Arrows
Bats Skeleton Army Witch Prince
Arrows Witch
Arrows
Miner Prince
Arrows
Arrows Giant Skeleton
Prince
Bats Witch Giant Skeleton
Bats Witch
Witch Prince Giant Skeleton Miner
Prince

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