My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Royal Giant Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Witch
Zap
Skeletons Royal Giant Witch
Barbarian Barrel
Skeletons Tesla Witch
The Log
Skeletons Royal Giant Witch
Earthquake
Skeletons Tesla Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Witch
Fireball
Tesla Witch
Poison
Witch
Lightning
Tesla Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Tesla Fireball Witch Goblinstein Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Tesla Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Royal Giant Witch Mega Knight
Tesla
Royal Giant
Fireball Zap Witch
Fireball
Zap Royal Giant Mega Knight
Witch
Zap Royal Giant Mega Knight
Mega Knight
Zap Fireball Witch
Goblinstein

Defense Synergies 3 7

Skeletons
Tesla Zap Witch
Zap
Fireball Mega Knight Skeletons Tesla Witch
Tesla
Skeletons Zap Fireball
Royal Giant
Fireball
Zap Tesla Mega Knight
Witch
Skeletons Zap Mega Knight
Mega Knight
Zap Fireball Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball
Skeletons Zap Tesla Witch Mega Knight
Tesla Witch Mega Knight Skeletons
Tesla Witch Skeletons Mega Knight
Fireball Mega Knight
Fireball Skeletons Zap Tesla Mega Knight
Tesla Zap Fireball Witch
Zap Tesla Fireball Mega Knight
Tesla Witch Skeletons
Skeletons Tesla Mega Knight
Witch Skeletons Zap Tesla Fireball Mega Knight
Tesla Zap Fireball Witch
Tesla Mega Knight Skeletons Zap Fireball Witch
Fireball Mega Knight Zap Tesla Witch
Tesla Mega Knight
Zap Tesla Fireball Mega Knight
Tesla Mega Knight Skeletons Fireball Witch
Tesla Fireball Mega Knight Zap Witch
Zap Witch Tesla Fireball Mega Knight
Tesla
Mega Knight Tesla Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Tesla Fireball Witch
Fireball Zap Tesla Mega Knight
Mega Knight Skeletons Zap Witch
Mega Knight Zap Tesla Fireball
Skeletons Tesla Witch Mega Knight
Fireball Skeletons Zap Tesla Witch
Skeletons Tesla Fireball Witch
Mega Knight Tesla
Zap Mega Knight Skeletons Fireball Witch
Witch Skeletons Tesla
Mega Knight Tesla Witch
Mega Knight Zap Fireball
Mega Knight Skeletons Tesla Fireball Witch
Tesla Fireball Witch Mega Knight
Tesla Witch Skeletons Zap Fireball
Mega Knight Zap Tesla Fireball Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball Mega Knight
Fireball
Zap Fireball Mega Knight
Zap Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Witch Mega Knight
Witch
Fireball Zap Witch
Fireball Zap Witch Mega Knight
Fireball Zap
Zap Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Witch
Fireball Zap Witch
Fireball
Fireball Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Mega Knight
Fireball Mega Knight

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