My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Giant Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Royal Hogs Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Royal Hogs Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Royal Hogs Dark Prince Prince
Giant Snowball
Skeleton Dragons Hog Rider Royal Hogs
Zap
Royal Giant Royal Hogs Dark Prince Prince
Barbarian Barrel
Royal Hogs Dark Prince
The Log
Royal Giant Hog Rider Royal Hogs Dark Prince Prince
Earthquake
Hog Rider Royal Hogs
Arrows
Skeleton Dragons Royal Hogs
Royal Delivery
Skeleton Dragons Hog Rider Royal Hogs Dark Prince Prince P.E.K.K.A
Fireball
Skeleton Dragons Hog Rider Royal Hogs
Poison
Skeleton Dragons Royal Hogs
Lightning
Skeleton Dragons Dark Prince Prince
Rocket
Hog Rider Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Dragons Hog Rider Dark Prince Royal Hogs Prince Royal Giant Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Dragons Hog Rider Dark Prince Royal Hogs

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Royal Giant Hog Rider Royal Hogs Dark Prince Prince P.E.K.K.A
Royal Giant
Skeleton Dragons Hog Rider Rocket Dark Prince
Hog Rider
Skeleton Dragons Royal Giant Rocket Dark Prince Prince
Royal Hogs
Skeleton Dragons Dark Prince
Rocket
Royal Giant Hog Rider
Dark Prince
Prince Skeleton Dragons Royal Giant Hog Rider Royal Hogs
Prince
Dark Prince Skeleton Dragons Hog Rider
P.E.K.K.A
Skeleton Dragons

Defense Synergies 0 4

Skeleton Dragons
Dark Prince Prince P.E.K.K.A
Royal Giant
Hog Rider
Royal Hogs
Rocket
Dark Prince
Skeleton Dragons Prince
Prince
Skeleton Dragons Dark Prince
P.E.K.K.A
Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Dragons
P.E.K.K.A Skeleton Dragons Dark Prince Prince
Rocket Prince P.E.K.K.A Skeleton Dragons Dark Prince
Prince P.E.K.K.A Skeleton Dragons Dark Prince
Rocket Dark Prince Prince P.E.K.K.A
Skeleton Dragons Dark Prince
Skeleton Dragons Rocket
Rocket Skeleton Dragons P.E.K.K.A
P.E.K.K.A Prince
Dark Prince Prince
Skeleton Dragons Dark Prince
Skeleton Dragons
Prince P.E.K.K.A Skeleton Dragons Rocket Dark Prince
Rocket Skeleton Dragons Dark Prince Prince P.E.K.K.A
P.E.K.K.A Prince
Rocket Prince P.E.K.K.A
Skeleton Dragons Dark Prince Prince P.E.K.K.A
Skeleton Dragons Dark Prince Prince
Skeleton Dragons Dark Prince
P.E.K.K.A Prince
Skeleton Dragons Dark Prince Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince P.E.K.K.A
Skeleton Dragons Rocket Prince
P.E.K.K.A Rocket Dark Prince Prince
Rocket Dark Prince Prince P.E.K.K.A
P.E.K.K.A Dark Prince Prince
Skeleton Dragons Rocket
Rocket Dark Prince Prince P.E.K.K.A
P.E.K.K.A Dark Prince Prince
Rocket P.E.K.K.A Skeleton Dragons Dark Prince Prince
P.E.K.K.A Skeleton Dragons
P.E.K.K.A Dark Prince Prince
Rocket P.E.K.K.A Dark Prince Prince
Rocket Dark Prince Prince P.E.K.K.A
Skeleton Dragons
Skeleton Dragons Rocket Dark Prince Prince P.E.K.K.A
Skeleton Dragons Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Rocket
Skeleton Dragons
Rocket Skeleton Dragons
Skeleton Dragons Rocket Dark Prince Prince
Rocket Skeleton Dragons Dark Prince
Skeleton Dragons Rocket
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Rocket Prince
Rocket Skeleton Dragons Dark Prince Prince
Skeleton Dragons Rocket
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Skeleton Dragons Prince
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Rocket
Skeleton Dragons Rocket
Rocket Skeleton Dragons Dark Prince Prince
Rocket Skeleton Dragons
Rocket Skeleton Dragons Prince
Rocket Skeleton Dragons
Rocket Prince
Rocket Skeleton Dragons
Skeleton Dragons Dark Prince
Skeleton Dragons
Skeleton Dragons Prince
Rocket Skeleton Dragons
Skeleton Dragons
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Rocket Skeleton Dragons
P.E.K.K.A Prince
Rocket
Rocket Dark Prince Prince
Rocket Skeleton Dragons
Skeleton Dragons Rocket Dark Prince Prince
Skeleton Dragons
Rocket
Skeleton Dragons Dark Prince Prince P.E.K.K.A
Skeleton Dragons Rocket
Skeleton Dragons Rocket
Rocket Dark Prince Prince
Prince P.E.K.K.A
Skeleton Dragons Rocket

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