My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Electro Dragon Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Dragon Inferno Dragon Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Inferno Dragon Phoenix
Giant Snowball
Minion Horde Baby Dragon Electro Dragon Inferno Dragon
Zap
Minion Horde Inferno Dragon
Barbarian Barrel
The Log
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Baby Dragon Electro Dragon Inferno Dragon
Fireball
Minion Horde Baby Dragon Electro Dragon Inferno Dragon
Poison
Minion Horde Electro Dragon Phoenix
Lightning
Baby Dragon Electro Dragon Inferno Dragon Phoenix Monk
Rocket
Minion Horde Electro Dragon Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Baby Dragon Inferno Dragon Phoenix Minion Horde Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Baby Dragon Inferno Dragon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mirror
Mirror
Phoenix Minion Horde
Rage
Minion Horde Electro Dragon Phoenix
Baby Dragon
Electro Dragon Inferno Dragon
Electro Dragon
Rage Baby Dragon Inferno Dragon
Inferno Dragon
Baby Dragon Electro Dragon
Phoenix
Mirror Monk Rage
Monk
Phoenix

Defense Synergies 1 6

Minion Horde
Mirror
Mirror
Minion Horde Electro Dragon Inferno Dragon
Rage
Baby Dragon
Electro Dragon Inferno Dragon
Electro Dragon
Mirror Baby Dragon Inferno Dragon
Inferno Dragon
Mirror Baby Dragon Electro Dragon
Phoenix
Monk
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Baby Dragon Electro Dragon
Minion Horde Inferno Dragon Electro Dragon Phoenix Monk
Minion Horde Electro Dragon Inferno Dragon
Minion Horde Inferno Dragon Electro Dragon Phoenix Monk
Monk
Baby Dragon Electro Dragon
Minion Horde Inferno Dragon Baby Dragon Electro Dragon Phoenix
Baby Dragon Electro Dragon Phoenix Monk
Minion Horde Inferno Dragon Phoenix
Minion Horde Phoenix
Minion Horde Baby Dragon Electro Dragon
Minion Horde Inferno Dragon Baby Dragon Electro Dragon Phoenix
Minion Horde Electro Dragon
Minion Horde Baby Dragon Electro Dragon
Inferno Dragon Minion Horde Phoenix
Minion Horde Monk Inferno Dragon
Minion Horde Electro Dragon
Minion Horde Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Inferno Dragon
Inferno Dragon Phoenix
Minion Horde Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Baby Dragon Electro Dragon Inferno Dragon Phoenix Monk
Minion Horde Electro Dragon
Minion Horde Phoenix Monk
Minion Horde Inferno Dragon Phoenix
Minion Horde Baby Dragon Electro Dragon Monk
Minion Horde Phoenix
Minion Horde Inferno Dragon Phoenix
Minion Horde Electro Dragon Baby Dragon Inferno Dragon Phoenix Monk
Minion Horde Inferno Dragon Phoenix
Inferno Dragon Minion Horde Electro Dragon Phoenix
Monk Phoenix
Minion Horde
Minion Horde Baby Dragon Electro Dragon
Electro Dragon Phoenix Minion Horde Baby Dragon Inferno Dragon Monk
Minion Horde Baby Dragon Electro Dragon Inferno Dragon Phoenix
Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Electro Dragon Monk
Monk Baby Dragon Electro Dragon
Minion Horde Baby Dragon Electro Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon Electro Dragon Monk
Minion Horde Baby Dragon
Baby Dragon Electro Dragon
Monk Electro Dragon
Minion Horde Electro Dragon
Monk Minion Horde Electro Dragon
Monk Baby Dragon Electro Dragon
Baby Dragon
Minion Horde Baby Dragon Electro Dragon Monk
Baby Dragon
Minion Horde Baby Dragon Electro Dragon
Minion Horde Baby Dragon Electro Dragon
Monk
Minion Horde
Baby Dragon Electro Dragon Monk
Baby Dragon Electro Dragon Monk
Minion Horde Baby Dragon Monk
Monk
Minion Horde Baby Dragon Electro Dragon Monk
Baby Dragon Electro Dragon
Minion Horde Inferno Dragon
Baby Dragon Electro Dragon Monk
Baby Dragon Electro Dragon Monk
Baby Dragon
Minion Horde Baby Dragon Electro Dragon
Electro Dragon Minion Horde
Minion Horde
Minion Horde Electro Dragon
Minion Horde Electro Dragon Monk
Minion Horde
Monk
Minion Horde Electro Dragon
Baby Dragon Electro Dragon Monk
Minion Horde Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Monk
Minion Horde Electro Dragon
Electro Dragon Minion Horde Baby Dragon
Electro Dragon
Electro Dragon Baby Dragon Monk
Inferno Dragon
Electro Dragon Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: