My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Witch Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Rune Giant Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Sparky
Giant Snowball
Barbarians Witch Ram Rider
Zap
Witch Ram Rider Sparky
Barbarian Barrel
Barbarians Witch Sparky
The Log
Barbarians Mini P.E.K.K.A Witch Ram Rider Sparky
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Witch Ram Rider Sparky
Fireball
Barbarians Witch Ram Rider Sparky
Poison
Barbarians Witch Sparky
Lightning
Mini P.E.K.K.A Witch Ram Rider Sparky
Rocket
Barbarians Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rune Giant Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mini P.E.K.K.A Rune Giant Barbarians Witch Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Mini P.E.K.K.A Rune Giant Barbarians

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Sparky The Log Ram Rider Mega Knight
Rune Giant
Witch
Ram Rider Mega Knight
The Log
Mini P.E.K.K.A Ram Rider Sparky Mega Knight
Ram Rider
Mini P.E.K.K.A Witch The Log Mega Knight
Sparky
Mini P.E.K.K.A The Log
Mega Knight
Mini P.E.K.K.A Witch The Log Ram Rider

Defense Synergies 1 7

Barbarians
Mini P.E.K.K.A
The Log Witch Ram Rider
Rune Giant
Witch
Mini P.E.K.K.A The Log Mega Knight
The Log
Mini P.E.K.K.A Witch Ram Rider Sparky Mega Knight
Ram Rider
Mini P.E.K.K.A The Log
Sparky
The Log
Mega Knight
Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider Sparky
Barbarians Mini P.E.K.K.A Sparky Witch The Log Ram Rider Mega Knight
Barbarians Mini P.E.K.K.A Witch Ram Rider Sparky Mega Knight
Barbarians Mini P.E.K.K.A Witch Sparky Ram Rider Mega Knight
Barbarians Mini P.E.K.K.A The Log Sparky Mega Knight
The Log Mega Knight
Ram Rider Witch
Barbarians The Log Ram Rider Sparky Mega Knight
Barbarians Mini P.E.K.K.A Witch Sparky
Barbarians Mini P.E.K.K.A Sparky Mega Knight
Barbarians Witch The Log Ram Rider Mega Knight
Witch Ram Rider
Barbarians Mini P.E.K.K.A Sparky Mega Knight Witch The Log Ram Rider
Sparky Mega Knight Barbarians Mini P.E.K.K.A Witch The Log
Barbarians Mini P.E.K.K.A Sparky Ram Rider Mega Knight
Barbarians Mini P.E.K.K.A The Log Ram Rider Sparky Mega Knight
Barbarians Sparky Mega Knight Mini P.E.K.K.A Witch
Mega Knight Barbarians Witch The Log Ram Rider
Witch The Log Barbarians Ram Rider Mega Knight
Barbarians Mini P.E.K.K.A Sparky Ram Rider
Mega Knight Barbarians Mini P.E.K.K.A Witch The Log Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Witch Sparky
Mini P.E.K.K.A The Log Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Witch The Log Ram Rider Sparky
Mini P.E.K.K.A Mega Knight Barbarians The Log Ram Rider Sparky
Barbarians Mini P.E.K.K.A Witch Ram Rider Sparky Mega Knight
Witch Ram Rider
Mini P.E.K.K.A Sparky Barbarians Witch Ram Rider
Mini P.E.K.K.A Mega Knight Barbarians Sparky
Mega Knight Barbarians Mini P.E.K.K.A Witch The Log Sparky
Witch Barbarians Sparky
Mega Knight Barbarians Mini P.E.K.K.A Witch Sparky
Mega Knight Barbarians The Log
Barbarians Mini P.E.K.K.A Mega Knight Witch Ram Rider Sparky
Barbarians Witch Sparky Mega Knight
Barbarians Witch Sparky Mini P.E.K.K.A The Log
Mega Knight Barbarians Mini P.E.K.K.A Witch The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log Ram Rider
The Log Sparky
Barbarians The Log Sparky
The Log Sparky Mega Knight
Witch Ram Rider
Witch The Log Sparky
The Log Ram Rider
The Log Ram Rider
Mini P.E.K.K.A Sparky
The Log Ram Rider Sparky
The Log Sparky
The Log Sparky
Witch The Log Sparky
The Log Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A The Log Sparky Mega Knight
Witch The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
Barbarians The Log
The Log Witch Sparky Mega Knight
Witch
The Log Witch Ram Rider Sparky
Witch The Log Ram Rider Sparky Mega Knight
The Log Sparky
Witch Sparky
Witch
Mini P.E.K.K.A Sparky
The Log Sparky Mega Knight
Sparky
Sparky Mega Knight
The Log Sparky
Barbarians Witch
Witch Ram Rider
The Log
Mini P.E.K.K.A Sparky Mega Knight
The Log
Sparky
Sparky Mega Knight
Witch The Log Sparky
Witch
Witch The Log Sparky Mega Knight
Sparky
Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: