My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Battle Ram Rune Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Tombstone Battle Ram
Zap
Bats Tombstone Battle Ram
Barbarian Barrel
Tombstone Battle Ram Electro Wizard
The Log
Tombstone Mini P.E.K.K.A Battle Ram
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Electro Wizard
Fireball
Tombstone Battle Ram Electro Wizard
Poison
Bats Tombstone Electro Wizard
Lightning
Tombstone Mini P.E.K.K.A Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mini P.E.K.K.A Battle Ram Poison Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tombstone Mini P.E.K.K.A Battle Ram Poison Rune Giant Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tombstone Mini P.E.K.K.A Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Battle Ram Rune Giant
Tombstone
Mini P.E.K.K.A
Bats Electro Wizard Mega Knight
Battle Ram
Poison Bats Electro Wizard
Poison
Battle Ram Mega Knight
Rune Giant
Bats Electro Wizard
Electro Wizard
Mini P.E.K.K.A Battle Ram Rune Giant Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Poison Electro Wizard

Defense Synergies 1 8

Bats
Mini P.E.K.K.A Electro Wizard Mega Knight
Tombstone
Poison Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats
Battle Ram
Poison
Tombstone Electro Wizard Mega Knight
Rune Giant
Electro Wizard
Mini P.E.K.K.A Bats Tombstone Poison Mega Knight
Mega Knight
Bats Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Electro Wizard
Mini P.E.K.K.A Bats Tombstone Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bats Tombstone Electro Wizard
Mini P.E.K.K.A Bats Tombstone Electro Wizard Mega Knight
Tombstone Mini P.E.K.K.A Poison Mega Knight
Bats Electro Wizard Mega Knight
Bats Electro Wizard Tombstone Poison
Poison Electro Wizard Mega Knight
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A Electro Wizard Mega Knight
Bats Poison Electro Wizard Tombstone Mega Knight
Bats Poison Electro Wizard
Tombstone Mini P.E.K.K.A Mega Knight Bats Electro Wizard
Mega Knight Bats Tombstone Mini P.E.K.K.A Poison Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bats Tombstone Mini P.E.K.K.A Poison Electro Wizard
Tombstone Mega Knight Bats Electro Wizard
Poison Bats Tombstone Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Bats Mini P.E.K.K.A Poison Electro Wizard
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tombstone Electro Wizard
Poison Electro Wizard Mini P.E.K.K.A Mega Knight
Tombstone Mega Knight Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Electro Wizard
Tombstone Mini P.E.K.K.A Mega Knight
Poison Bats Electro Wizard
Mini P.E.K.K.A Bats Tombstone Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Bats Tombstone Mini P.E.K.K.A Poison
Tombstone
Mega Knight Bats Tombstone Mini P.E.K.K.A
Mega Knight Poison Electro Wizard
Mini P.E.K.K.A Mega Knight Tombstone
Mega Knight
Tombstone Electro Wizard Bats Mini P.E.K.K.A Poison
Bats Poison Mega Knight Mini P.E.K.K.A Electro Wizard
Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Poison
Poison
Poison Mega Knight
Poison Bats
Poison
Poison
Poison
Bats Mini P.E.K.K.A Poison Electro Wizard
Poison Electro Wizard
Poison
Poison
Poison
Poison
Poison
Poison Mega Knight
Poison
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Poison Electro Wizard Mega Knight
Poison Mega Knight
Poison Mega Knight
Poison
Poison
Poison Mega Knight
Poison Electro Wizard
Poison Mega Knight
Poison
Poison Bats Electro Wizard
Electro Wizard Bats Poison
Mini P.E.K.K.A
Poison Mega Knight
Poison Electro Wizard
Mega Knight
Poison
Electro Wizard Bats Tombstone
Poison Electro Wizard
Poison Mini P.E.K.K.A Electro Wizard Mega Knight
Poison
Poison
Mega Knight
Bats Poison Electro Wizard
Bats Poison Electro Wizard
Poison Electro Wizard Mega Knight
Mega Knight

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