My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Minions Lumberjack Ram Rider
Zap
Minions Ram Rider
Barbarian Barrel
Lumberjack
The Log
Lumberjack Ram Rider
Earthquake
Arrows
Minions
Royal Delivery
Minions Lumberjack Ram Rider
Fireball
Minions Lumberjack Ram Rider
Poison
Minions
Lightning
Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Berserker Minions Fireball Rune Giant Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Berserker Minions Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Ram Rider Minions Lumberjack Mega Knight
Berserker
Rune Giant
Minions
Mega Knight Zap Rune Giant Lumberjack Ram Rider
Fireball
Zap Ram Rider Mega Knight
Rune Giant
Berserker Lumberjack Minions
Lumberjack
Rune Giant Zap Minions Ram Rider Mega Knight
Ram Rider
Zap Minions Fireball Lumberjack Mega Knight
Mega Knight
Minions Zap Fireball Lumberjack Ram Rider

Defense Synergies 2 10

Zap
Fireball Mega Knight Minions Lumberjack Ram Rider
Berserker
Minions
Zap Lumberjack Ram Rider Mega Knight
Fireball
Zap Lumberjack Ram Rider Mega Knight
Rune Giant
Lumberjack
Zap Minions Fireball Ram Rider
Ram Rider
Zap Minions Fireball Lumberjack
Mega Knight
Zap Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Ram Rider
Lumberjack Zap Minions Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Minions
Lumberjack Minions Ram Rider Mega Knight
Fireball Lumberjack Mega Knight
Fireball Zap Minions Lumberjack Mega Knight
Minions Ram Rider Zap Fireball
Zap Fireball Ram Rider Mega Knight
Minions Lumberjack
Lumberjack Mega Knight
Berserker Minions Zap Fireball Lumberjack Ram Rider Mega Knight
Minions Zap Fireball Ram Rider
Lumberjack Mega Knight Zap Minions Fireball Ram Rider
Fireball Mega Knight Zap Minions Lumberjack
Lumberjack Ram Rider Mega Knight
Zap Fireball Lumberjack Ram Rider Mega Knight
Mega Knight Minions Fireball Lumberjack
Fireball Mega Knight Zap Minions Lumberjack Ram Rider
Zap Minions Fireball Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Mega Knight Minions Fireball Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fireball
Fireball Zap Lumberjack Mega Knight
Lumberjack Mega Knight Zap Minions Ram Rider
Lumberjack Mega Knight Zap Fireball Ram Rider
Lumberjack Ram Rider Mega Knight
Fireball Zap Minions Ram Rider
Minions Fireball Lumberjack Ram Rider
Mega Knight Lumberjack
Zap Mega Knight Minions Fireball
Mega Knight Minions Lumberjack
Mega Knight Zap Fireball
Mega Knight Fireball Lumberjack Ram Rider
Fireball Mega Knight
Zap Minions Fireball Lumberjack
Minions Mega Knight Zap Fireball
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ram Rider
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap Minions Ram Rider
Fireball Zap Ram Rider
Fireball Zap Ram Rider
Minions Fireball Lumberjack
Zap Fireball Ram Rider
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Minions
Zap Fireball Mega Knight
Zap Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Zap Ram Rider
Fireball Zap Ram Rider Mega Knight
Fireball Zap
Zap Fireball
Zap Minions Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Minions Fireball
Fireball Zap Ram Rider
Fireball
Fireball Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Minions Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Mega Knight

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