My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Rune Giant Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Princess
Zap
Goblin Barrel Princess
Barbarian Barrel
Valkyrie Goblin Barrel Princess
The Log
Goblin Barrel Princess
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Valkyrie Goblin Barrel Princess
Fireball
Goblin Barrel Princess
Poison
Princess
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rune Giant Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Berserker Goblin Barrel Princess Fireball Valkyrie Rune Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Berserker Goblin Barrel Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Valkyrie Princess Mega Knight
Berserker
Rune Giant Goblin Barrel
Fireball
Zap Princess Mega Knight
Valkyrie
Goblin Barrel Zap
Goblin Barrel
Valkyrie Berserker Rune Giant Princess Mega Knight
Rune Giant
Berserker Goblin Barrel
Princess
Zap Fireball Goblin Barrel Mega Knight
Mega Knight
Zap Fireball Goblin Barrel Princess

Defense Synergies 2 7

Zap
Fireball Mega Knight Valkyrie Princess
Berserker
Fireball
Zap Valkyrie Princess Mega Knight
Valkyrie
Zap Fireball Princess
Goblin Barrel
Rune Giant
Princess
Zap Fireball Valkyrie Mega Knight
Mega Knight
Zap Fireball Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Zap Valkyrie Mega Knight
Mega Knight Valkyrie
Valkyrie Mega Knight
Fireball Valkyrie Princess Mega Knight
Fireball Zap Valkyrie Mega Knight
Zap Fireball Princess
Zap Fireball Valkyrie Mega Knight
Princess
Valkyrie Mega Knight
Berserker Valkyrie Zap Fireball Princess Mega Knight
Zap Fireball Princess
Mega Knight Zap Fireball Valkyrie
Fireball Valkyrie Mega Knight Zap Princess
Mega Knight
Zap Fireball Mega Knight
Mega Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight Zap
Zap Valkyrie Fireball Princess Mega Knight
Valkyrie Mega Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Fireball
Fireball Zap Valkyrie Mega Knight
Mega Knight Zap Valkyrie
Valkyrie Mega Knight Zap Fireball
Valkyrie Mega Knight
Fireball Zap Princess
Fireball Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Fireball Valkyrie
Mega Knight Valkyrie
Mega Knight Zap Fireball Valkyrie
Mega Knight Fireball Valkyrie
Fireball Valkyrie Princess Mega Knight
Zap Fireball Valkyrie
Valkyrie Mega Knight Zap Fireball Princess
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie
Fireball Zap Princess
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie Mega Knight
Fireball Zap Princess
Princess
Fireball Zap Princess
Fireball Zap
Fireball
Zap Fireball Valkyrie Princess
Fireball Zap Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess Mega Knight
Fireball
Zap Fireball Princess Mega Knight
Zap Fireball Valkyrie Princess Mega Knight
Fireball Mega Knight
Fireball Princess
Zap Fireball
Zap Fireball Valkyrie Princess Mega Knight
Fireball Zap Princess
Fireball Zap Princess Mega Knight
Fireball Zap
Zap Fireball Princess
Zap Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball Princess
Mega Knight
Fireball Princess
Zap Fireball Princess
Fireball Zap Princess
Fireball
Fireball Valkyrie Princess Mega Knight
Zap Fireball Princess
Zap Fireball
Mega Knight
Zap Fireball Princess
Zap Fireball Princess
Zap Fireball Princess Mega Knight
Fireball Mega Knight

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