My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Rune Giant Hunter Witch Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rune Giant Cannon Cart P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart
Giant Snowball
Skeletons Witch
Zap
Skeletons Witch Cannon Cart
Barbarian Barrel
Skeletons Ice Spirit Hunter Witch Cannon Cart
The Log
Skeletons Ice Spirit Hunter Witch Cannon Cart
Earthquake
Skeletons Witch
Arrows
Skeletons Ice Spirit Witch
Royal Delivery
Skeletons Ice Spirit Hunter Witch Cannon Cart P.E.K.K.A
Fireball
Hunter Witch Cannon Cart
Poison
Hunter Witch
Lightning
Hunter Witch Cannon Cart
Rocket
Hunter Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rune Giant P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Rune Giant Hunter Witch Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit The Log Rune Giant

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Hunter Witch Cannon Cart
Rune Giant
Hunter
Hunter
Ice Spirit Rune Giant Cannon Cart P.E.K.K.A
Witch
Ice Spirit Cannon Cart P.E.K.K.A
Cannon Cart
The Log Ice Spirit Hunter Witch
P.E.K.K.A
Ice Spirit Hunter Witch The Log
The Log
Cannon Cart P.E.K.K.A

Defense Synergies 1 16

Skeletons
Ice Spirit Hunter Witch Cannon Cart P.E.K.K.A The Log
Ice Spirit
Skeletons Hunter Witch Cannon Cart P.E.K.K.A The Log
Rune Giant
Hunter
Skeletons Ice Spirit Cannon Cart P.E.K.K.A The Log
Witch
Skeletons Ice Spirit Cannon Cart The Log
Cannon Cart
Skeletons Ice Spirit Hunter Witch
P.E.K.K.A
The Log Skeletons Ice Spirit Hunter
The Log
P.E.K.K.A Skeletons Ice Spirit Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart The Log
Hunter P.E.K.K.A Skeletons Ice Spirit Witch Cannon Cart The Log
Hunter Witch P.E.K.K.A Skeletons Cannon Cart
Hunter Witch P.E.K.K.A Skeletons Cannon Cart
P.E.K.K.A The Log
The Log Skeletons Hunter Cannon Cart
Hunter Ice Spirit Witch
Cannon Cart P.E.K.K.A The Log
Hunter Witch P.E.K.K.A Skeletons
Skeletons Ice Spirit Hunter Cannon Cart
Witch Skeletons Hunter Cannon Cart The Log
Hunter Witch
Hunter P.E.K.K.A Skeletons Ice Spirit Witch Cannon Cart The Log
Ice Spirit Hunter Witch Cannon Cart P.E.K.K.A The Log
P.E.K.K.A Hunter Cannon Cart
Ice Spirit Hunter P.E.K.K.A The Log
Skeletons Hunter Witch Cannon Cart P.E.K.K.A
Ice Spirit Hunter Witch Cannon Cart The Log
Hunter Witch The Log Ice Spirit Cannon Cart
P.E.K.K.A Hunter Cannon Cart
Hunter Witch Cannon Cart P.E.K.K.A The Log
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch Cannon Cart P.E.K.K.A
Hunter Cannon Cart The Log
P.E.K.K.A Skeletons Ice Spirit Hunter Witch Cannon Cart The Log
Hunter P.E.K.K.A Cannon Cart The Log
P.E.K.K.A Skeletons Hunter Witch Cannon Cart
Skeletons Ice Spirit Hunter Witch
P.E.K.K.A Skeletons Hunter Witch Cannon Cart
P.E.K.K.A Hunter Cannon Cart
P.E.K.K.A Skeletons Ice Spirit Witch Cannon Cart The Log
Witch P.E.K.K.A Skeletons
P.E.K.K.A Hunter Witch Cannon Cart
P.E.K.K.A The Log
Cannon Cart P.E.K.K.A Skeletons Hunter Witch
Witch Cannon Cart
Witch Skeletons Ice Spirit Hunter Cannon Cart P.E.K.K.A The Log
Hunter Witch Cannon Cart P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Cannon Cart The Log
Cannon Cart The Log
The Log
Ice Spirit Hunter Witch
Witch The Log
The Log Ice Spirit Hunter
The Log
Cannon Cart The Log
Hunter Cannon Cart The Log
Cannon Cart
Cannon Cart The Log
Hunter Witch Cannon Cart The Log
Cannon Cart The Log
Hunter The Log
Witch The Log
The Log
The Log
Cannon Cart The Log
The Log Ice Spirit Hunter Witch
Witch
The Log Hunter Witch
Witch The Log
The Log
Hunter Witch
Ice Spirit Witch
Hunter The Log
Ice Spirit
P.E.K.K.A
The Log
Ice Spirit Witch Cannon Cart
Hunter Witch
The Log
Hunter Cannon Cart
The Log
Cannon Cart P.E.K.K.A
Ice Spirit Witch The Log
Witch
Witch Cannon Cart The Log
Cannon Cart P.E.K.K.A

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