My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army
Giant Snowball
Archers Cannon Goblin Barrel Skeleton Army
Zap
Archers Cannon Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Knight Cannon Goblin Barrel Skeleton Army
The Log
Archers Cannon Goblin Barrel Skeleton Army
Earthquake
Archers Cannon Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Knight Goblin Barrel Skeleton Army
Fireball
Archers Cannon Goblin Barrel Skeleton Army
Poison
Archers Cannon Skeleton Army
Lightning
Knight Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Cannon Goblin Barrel Skeleton Army Fireball Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Cannon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight
Knight
Archers Goblin Barrel Fireball The Log
Cannon
Fireball
Knight The Log
Goblin Barrel
Knight Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Knight Fireball
Goblinstein

Defense Synergies 4 9

Archers
Knight Cannon Skeleton Army The Log
Knight
Archers Cannon Fireball Skeleton Army The Log
Cannon
Knight The Log Archers Fireball Skeleton Army
Fireball
The Log Knight Cannon
Goblin Barrel
Skeleton Army
Archers Knight Cannon The Log
The Log
Cannon Fireball Archers Knight Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball The Log
Skeleton Army Knight Cannon The Log
Cannon Skeleton Army Archers Knight
Cannon Skeleton Army Knight
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Archers Cannon
Archers Cannon Fireball
Cannon Fireball The Log
Cannon Skeleton Army
Knight Skeleton Army Archers Cannon
Archers Skeleton Army Knight Cannon Fireball The Log
Archers Fireball
Cannon Skeleton Army Knight Fireball The Log
Fireball Skeleton Army Cannon The Log
Skeleton Army Knight Cannon
Skeleton Army Cannon Fireball The Log
Knight Cannon Fireball Skeleton Army
Cannon Fireball Archers Knight Skeleton Army The Log
The Log Archers Knight Cannon Fireball
Cannon
Skeleton Army Archers Knight Cannon Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers Fireball
Fireball Archers Knight The Log
Skeleton Army Knight The Log
Skeleton Army Knight Fireball The Log
Knight Cannon Skeleton Army
Fireball Archers
Skeleton Army Archers Knight Fireball
Knight Skeleton Army
Knight Fireball Skeleton Army The Log
Cannon Skeleton Army
Knight
Skeleton Army Fireball The Log
Skeleton Army Knight Cannon Fireball
Archers Cannon Fireball Skeleton Army
Skeleton Army Archers Knight Fireball The Log
Archers Cannon Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball
Archers The Log
Fireball The Log
Fireball The Log
Fireball
Knight Fireball The Log
Fireball Archers
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Archers Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Fireball Skeleton Army
Fireball Archers
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball

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