My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Miner Inferno Dragon
Giant Snowball
Skeleton Army Witch Miner Inferno Dragon
Zap
Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Miner Inferno Dragon
Fireball
Wizard Skeleton Army Witch Inferno Dragon
Poison
Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch Inferno Dragon
Rocket
Valkyrie Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Miner Valkyrie Inferno Dragon Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Miner Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Miner
Valkyrie
Giant Wizard Witch
Giant
Arrows Miner Valkyrie Wizard Witch
Wizard
Valkyrie Giant Miner
Skeleton Army
Witch
Valkyrie Giant Miner
Miner
Giant Arrows Wizard Witch Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 0 5

Arrows
Valkyrie
Valkyrie
Arrows Wizard Witch
Giant
Wizard
Valkyrie Skeleton Army
Skeleton Army
Wizard Inferno Dragon
Witch
Valkyrie
Miner
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Inferno Dragon Valkyrie Witch
Skeleton Army Witch Valkyrie Inferno Dragon
Skeleton Army Witch Inferno Dragon Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie
Inferno Dragon Arrows Wizard Witch
Arrows Valkyrie
Witch Inferno Dragon Skeleton Army
Skeleton Army Valkyrie Miner
Valkyrie Skeleton Army Witch Arrows Wizard
Arrows Inferno Dragon Wizard Witch
Skeleton Army Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Arrows Witch
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Wizard Arrows Valkyrie Skeleton Army Witch
Arrows Valkyrie Wizard Skeleton Army Witch
Arrows Valkyrie Wizard Witch Inferno Dragon
Inferno Dragon
Valkyrie Wizard Skeleton Army Arrows Witch
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Arrows Valkyrie Wizard Miner Inferno Dragon
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch Inferno Dragon
Arrows Wizard Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Inferno Dragon
Valkyrie Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie Inferno Dragon
Arrows Valkyrie Wizard Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Miner
Arrows Miner
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Miner Wizard
Miner Arrows Valkyrie Wizard
Arrows Wizard
Miner
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Arrows Valkyrie Wizard Witch Miner
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch Inferno Dragon
Arrows Miner Wizard Witch
Arrows Wizard Witch Miner
Miner Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard Miner
Arrows
Arrows Wizard
Skeleton Army Witch
Arrows Wizard Witch
Arrows
Miner Valkyrie Wizard
Arrows Wizard
Arrows
Witch
Witch
Witch Miner
Inferno Dragon
Wizard

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