My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Bowler Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Royal Hogs Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Royal Hogs Skeleton Army Phoenix
Giant Snowball
Dart Goblin Royal Hogs Skeleton Army
Zap
Dart Goblin Royal Hogs Skeleton Army
Barbarian Barrel
Dart Goblin Royal Hogs Skeleton Army
The Log
Dart Goblin Mini P.E.K.K.A Goblin Demolisher Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Dart Goblin Royal Hogs Skeleton Army
Royal Delivery
Dart Goblin Mini P.E.K.K.A Goblin Demolisher Royal Hogs Skeleton Army Bowler
Fireball
Dart Goblin Royal Hogs Skeleton Army Bowler
Poison
Dart Goblin Royal Hogs Skeleton Army Phoenix
Lightning
Mini P.E.K.K.A Bowler Phoenix
Rocket
Royal Hogs Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Bowler Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Goblin Demolisher Skeleton Army Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Mini P.E.K.K.A Goblin Demolisher Phoenix Royal Hogs Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Skeleton Army Mini P.E.K.K.A Goblin Demolisher

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Royal Hogs Bowler Mega Knight
Mini P.E.K.K.A
Goblin Demolisher Royal Hogs Bowler Mega Knight
Goblin Demolisher
Mini P.E.K.K.A
Royal Hogs
Dart Goblin Mini P.E.K.K.A Bowler Mega Knight
Skeleton Army
Bowler
Dart Goblin Mini P.E.K.K.A Royal Hogs
Phoenix
Mega Knight
Dart Goblin Mini P.E.K.K.A Royal Hogs

Defense Synergies 0 8

Dart Goblin
Mini P.E.K.K.A Skeleton Army Bowler Mega Knight
Mini P.E.K.K.A
Dart Goblin Goblin Demolisher Skeleton Army Bowler
Goblin Demolisher
Mini P.E.K.K.A Bowler
Royal Hogs
Skeleton Army
Dart Goblin Mini P.E.K.K.A
Bowler
Dart Goblin Mini P.E.K.K.A Goblin Demolisher
Phoenix
Mega Knight
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Goblin Demolisher
Mini P.E.K.K.A Skeleton Army Dart Goblin Phoenix Mega Knight
Mini P.E.K.K.A Skeleton Army Bowler Mega Knight Dart Goblin
Mini P.E.K.K.A Skeleton Army Dart Goblin Bowler Phoenix Mega Knight
Mini P.E.K.K.A Goblin Demolisher Skeleton Army Bowler Mega Knight
Skeleton Army Bowler Dart Goblin Goblin Demolisher Mega Knight
Dart Goblin Phoenix
Bowler Dart Goblin Phoenix Mega Knight
Mini P.E.K.K.A Skeleton Army Phoenix
Skeleton Army Dart Goblin Mini P.E.K.K.A Bowler Phoenix Mega Knight
Dart Goblin Skeleton Army Goblin Demolisher Bowler Mega Knight
Dart Goblin Phoenix
Mini P.E.K.K.A Skeleton Army Bowler Mega Knight
Skeleton Army Bowler Mega Knight Dart Goblin Mini P.E.K.K.A Goblin Demolisher
Mini P.E.K.K.A Skeleton Army Phoenix Mega Knight
Skeleton Army Mini P.E.K.K.A Bowler Mega Knight
Mega Knight Mini P.E.K.K.A Skeleton Army Bowler
Mega Knight Dart Goblin Goblin Demolisher Skeleton Army Bowler
Dart Goblin Goblin Demolisher Bowler Mega Knight
Mini P.E.K.K.A Dart Goblin Phoenix
Goblin Demolisher Skeleton Army Bowler Mega Knight Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Bowler
Mini P.E.K.K.A Bowler Phoenix Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Skeleton Army Bowler Mega Knight Phoenix
Mini P.E.K.K.A Skeleton Army Bowler Phoenix Mega Knight
Dart Goblin Goblin Demolisher
Mini P.E.K.K.A Skeleton Army Dart Goblin Bowler Phoenix
Mini P.E.K.K.A Mega Knight Skeleton Army Phoenix
Mega Knight Mini P.E.K.K.A Skeleton Army Phoenix
Dart Goblin Skeleton Army Phoenix
Mega Knight Dart Goblin Mini P.E.K.K.A Bowler Phoenix
Skeleton Army Mega Knight Bowler Phoenix
Mini P.E.K.K.A Skeleton Army Bowler Mega Knight
Dart Goblin Goblin Demolisher Skeleton Army Bowler Mega Knight
Skeleton Army Phoenix Dart Goblin Mini P.E.K.K.A Bowler
Bowler Mega Knight Dart Goblin Mini P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Bowler
Dart Goblin
Dart Goblin
Goblin Demolisher Bowler Mega Knight
Dart Goblin
Dart Goblin Goblin Demolisher Bowler
Dart Goblin Goblin Demolisher Bowler
Dart Goblin
Mini P.E.K.K.A Bowler
Dart Goblin Bowler
Dart Goblin
Dart Goblin Bowler
Dart Goblin
Dart Goblin
Dart Goblin Goblin Demolisher Bowler
Dart Goblin Goblin Demolisher Bowler Mega Knight
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Goblin Demolisher Bowler Mega Knight
Dart Goblin Goblin Demolisher Bowler Mega Knight
Bowler Mega Knight
Bowler
Goblin Demolisher Bowler Mega Knight
Dart Goblin Bowler
Bowler Mega Knight
Dart Goblin
Dart Goblin
Dart Goblin
Mini P.E.K.K.A Bowler
Dart Goblin Mega Knight
Mega Knight
Bowler
Dart Goblin Skeleton Army
Dart Goblin
Dart Goblin Mini P.E.K.K.A Bowler Mega Knight
Dart Goblin Bowler
Dart Goblin Mega Knight
Dart Goblin Bowler
Dart Goblin
Dart Goblin Bowler Mega Knight
Dart Goblin Bowler Mega Knight

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