My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton
Giant Snowball
Skeletons Cannon Flying Machine Witch
Zap
Skeletons Cannon Flying Machine Witch
Barbarian Barrel
Skeletons Electro Spirit Cannon Witch Giant Skeleton
The Log
Skeletons Electro Spirit Cannon Witch Giant Skeleton
Earthquake
Skeletons Cannon Witch
Arrows
Skeletons Electro Spirit Flying Machine Witch
Royal Delivery
Skeletons Electro Spirit Flying Machine Witch Giant Skeleton
Fireball
Cannon Flying Machine Witch
Poison
Cannon Flying Machine Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Cannon Fireball Flying Machine Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Cannon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Giant Skeleton
Cannon
Fireball
Electro Spirit The Log
Flying Machine
Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Electro Spirit Flying Machine Witch The Log
The Log
Fireball Giant Skeleton

Defense Synergies 3 14

Skeletons
Cannon Electro Spirit Flying Machine Witch Giant Skeleton The Log
Electro Spirit
Skeletons The Log
Cannon
Skeletons The Log Fireball Flying Machine Witch
Fireball
The Log Cannon
Flying Machine
Skeletons Cannon Giant Skeleton The Log
Witch
Skeletons Cannon Giant Skeleton The Log
Giant Skeleton
Skeletons Flying Machine Witch The Log
The Log
Cannon Fireball Skeletons Electro Spirit Flying Machine Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Flying Machine The Log
Skeletons Cannon Flying Machine Witch The Log
Cannon Witch Skeletons Giant Skeleton
Cannon Witch Skeletons
Fireball Giant Skeleton The Log
Fireball The Log Skeletons Electro Spirit Cannon Flying Machine
Electro Spirit Cannon Fireball Flying Machine Witch
Electro Spirit Cannon Fireball Flying Machine Giant Skeleton The Log
Cannon Witch Skeletons
Skeletons Cannon Giant Skeleton
Witch Skeletons Electro Spirit Cannon Fireball Flying Machine Giant Skeleton The Log
Fireball Flying Machine Witch
Cannon Skeletons Fireball Flying Machine Witch Giant Skeleton The Log
Fireball Electro Spirit Cannon Witch The Log
Cannon
Cannon Fireball The Log
Skeletons Cannon Fireball Witch
Cannon Fireball Electro Spirit Flying Machine Witch The Log
Witch The Log Electro Spirit Cannon Fireball Flying Machine Giant Skeleton
Cannon
Electro Spirit Cannon Fireball Flying Machine Witch Giant Skeleton The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Witch Giant Skeleton
Fireball Flying Machine The Log
Giant Skeleton Skeletons Witch The Log
Giant Skeleton Fireball The Log
Giant Skeleton Skeletons Cannon Witch
Fireball Skeletons Electro Spirit Flying Machine Witch
Skeletons Fireball Flying Machine Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Electro Spirit Fireball Flying Machine Witch The Log
Witch Skeletons Cannon
Flying Machine Witch Giant Skeleton
Fireball Giant Skeleton The Log
Giant Skeleton Skeletons Cannon Fireball Witch
Cannon Fireball Flying Machine Witch
Witch Skeletons Electro Spirit Fireball Flying Machine Giant Skeleton The Log
Electro Spirit Cannon Fireball Flying Machine Witch Giant Skeleton The Log
Electro Spirit Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Giant Skeleton The Log
Fireball Flying Machine The Log
Fireball Flying Machine Giant Skeleton The Log
Fireball Flying Machine Giant Skeleton The Log
Fireball The Log
Fireball Electro Spirit Flying Machine Witch
Flying Machine Witch The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Fireball
Fireball Flying Machine The Log
Fireball Flying Machine
Flying Machine Fireball The Log
Fireball Flying Machine
Fireball Flying Machine The Log
Fireball Flying Machine Witch The Log
Fireball Flying Machine The Log
Fireball
Fireball Flying Machine The Log
Fireball Flying Machine Witch The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Electro Spirit Fireball Witch
Witch
Fireball The Log Flying Machine Witch
Fireball Flying Machine Witch The Log
Fireball The Log
Fireball Flying Machine Witch
Electro Spirit Fireball Flying Machine Witch
Fireball
Fireball The Log
Electro Spirit Fireball
Giant Skeleton
Fireball The Log
Electro Spirit Fireball Flying Machine Witch
Fireball Flying Machine Witch
The Log Fireball
Fireball Flying Machine
The Log Fireball Flying Machine
Fireball Giant Skeleton
Flying Machine
Electro Spirit Fireball Flying Machine Witch Giant Skeleton The Log
Fireball Flying Machine Witch
Fireball Flying Machine Witch Giant Skeleton The Log
Fireball

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