My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Cannon Cart Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Cannon Cart Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart Skeleton King
Giant Snowball
Skeletons Skeleton King
Zap
Skeletons Firecracker Cannon Cart Skeleton King
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Cannon Cart Skeleton King
The Log
Skeletons Ice Spirit Firecracker Cannon Cart Skeleton King
Earthquake
Skeletons Firecracker Skeleton King
Arrows
Skeletons Ice Spirit Firecracker Skeleton King
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Cannon Cart Skeleton King
Fireball
Firecracker Cannon Cart Skeleton King
Poison
Firecracker Skeleton King
Lightning
Knight Cannon Cart Skeleton King
Rocket
Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Tornado Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Firecracker Tornado Skeleton King Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Firecracker Cannon Cart
Arrows
Knight Cannon Cart
Knight
Ice Spirit Firecracker Arrows Cannon Cart
Firecracker
Knight Ice Spirit Tornado Cannon Cart
Tornado
Firecracker Cannon Cart
Cannon Cart
Ice Spirit Arrows Knight Firecracker Tornado
Skeleton King

Defense Synergies 1 17

Skeletons
Ice Spirit Knight Firecracker Tornado Cannon Cart
Ice Spirit
Skeletons Knight Firecracker Tornado Cannon Cart
Arrows
Knight Tornado Cannon Cart
Knight
Firecracker Skeletons Ice Spirit Arrows Tornado Cannon Cart
Firecracker
Knight Skeletons Ice Spirit Tornado
Tornado
Skeletons Ice Spirit Arrows Knight Firecracker Cannon Cart Skeleton King
Cannon Cart
Skeletons Ice Spirit Arrows Knight Tornado
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Firecracker
Skeletons Ice Spirit Knight Firecracker Cannon Cart
Tornado Skeletons Knight Cannon Cart
Skeletons Knight Firecracker Cannon Cart Skeleton King
Arrows Firecracker Tornado
Arrows Tornado Skeletons Firecracker Cannon Cart
Tornado Ice Spirit Arrows Firecracker
Arrows Cannon Cart
Skeletons Tornado Skeleton King
Knight Tornado Skeletons Ice Spirit Firecracker Cannon Cart
Skeletons Arrows Knight Firecracker Tornado Cannon Cart Skeleton King
Arrows Firecracker Tornado
Skeletons Ice Spirit Knight Cannon Cart
Ice Spirit Arrows Firecracker Tornado Cannon Cart Skeleton King
Knight Cannon Cart Skeleton King
Tornado Ice Spirit
Skeletons Arrows Knight Firecracker Tornado Cannon Cart
Ice Spirit Arrows Knight Firecracker Tornado Cannon Cart
Arrows Tornado Ice Spirit Knight Firecracker Cannon Cart
Tornado Cannon Cart
Arrows Knight Firecracker Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Cannon Cart
Arrows Knight Firecracker Cannon Cart
Skeletons Ice Spirit Knight Cannon Cart
Knight Tornado Cannon Cart
Skeletons Knight Cannon Cart
Arrows Firecracker Skeletons Ice Spirit Tornado
Skeletons Knight Cannon Cart
Knight Cannon Cart
Skeletons Ice Spirit Knight Firecracker Tornado Cannon Cart
Skeletons
Knight Cannon Cart
Arrows Tornado
Cannon Cart Skeletons Knight Skeleton King
Firecracker Cannon Cart
Skeletons Ice Spirit Knight Firecracker Tornado Cannon Cart Skeleton King
Arrows Firecracker Cannon Cart Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Tornado
Arrows Cannon Cart
Cannon Cart Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Tornado
Arrows Firecracker Tornado
Arrows Ice Spirit Firecracker Tornado
Arrows Firecracker Tornado
Tornado
Firecracker Arrows Knight Tornado Cannon Cart
Arrows Firecracker Tornado
Knight Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Tornado
Arrows Firecracker
Arrows Firecracker Tornado
Arrows Tornado
Tornado
Arrows Cannon Cart
Arrows Firecracker Tornado Ice Spirit
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Cannon Cart
Arrows Firecracker Tornado
Arrows
Knight Firecracker Cannon Cart
Arrows Firecracker Skeleton King
Arrows Tornado
Firecracker Cannon Cart
Ice Spirit Firecracker Tornado Skeleton King
Firecracker Tornado
Firecracker Tornado Cannon Cart
Cannon Cart
Firecracker

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