My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Ice Wizard Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Graveyard Skeleton King
Giant Snowball
Skeletons Tombstone Lumberjack Graveyard Skeleton King
Zap
Skeletons Tombstone Graveyard Skeleton King
Barbarian Barrel
Skeletons Tombstone Ice Wizard Lumberjack Graveyard Skeleton King
The Log
Skeletons Tombstone Lumberjack Graveyard Skeleton King
Earthquake
Skeletons Tombstone Graveyard Skeleton King
Arrows
Skeletons Tombstone Graveyard Skeleton King
Royal Delivery
Skeletons Ice Wizard Lumberjack Graveyard Skeleton King
Fireball
Tombstone Ice Wizard Lumberjack Skeleton King
Poison
Tombstone Ice Wizard Graveyard Skeleton King
Lightning
Tombstone Ice Wizard Lumberjack Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Tombstone Ice Wizard Freeze Lumberjack Skeleton King Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Tombstone Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tombstone
Mirror
Freeze Lumberjack Graveyard
Freeze
Graveyard Mirror
Ice Wizard
Lumberjack Graveyard
Lumberjack
Mirror Ice Wizard Graveyard
Graveyard
Freeze Skeleton King Mirror Ice Wizard Lumberjack
Skeleton King
Graveyard

Defense Synergies 1 11

Skeletons
Tombstone Ice Wizard Lumberjack
Tombstone
Skeleton King Skeletons Mirror Ice Wizard Lumberjack
Mirror
Tombstone Ice Wizard Lumberjack
Freeze
Lumberjack
Ice Wizard
Skeletons Tombstone Mirror Lumberjack Skeleton King
Lumberjack
Skeletons Tombstone Mirror Freeze Ice Wizard
Graveyard
Skeleton King
Tombstone Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Lumberjack Skeletons Tombstone Ice Wizard
Lumberjack Skeletons Tombstone Freeze Ice Wizard
Lumberjack Skeletons Tombstone Ice Wizard Skeleton King
Tombstone Lumberjack
Freeze Skeletons Ice Wizard Lumberjack
Tombstone Freeze Ice Wizard
Skeletons Tombstone Ice Wizard Lumberjack Skeleton King
Skeletons Ice Wizard Lumberjack
Ice Wizard Skeletons Tombstone Freeze Lumberjack Skeleton King
Ice Wizard
Tombstone Lumberjack Skeletons Freeze Ice Wizard
Tombstone Freeze Lumberjack Skeleton King
Tombstone Lumberjack Skeleton King
Freeze Lumberjack
Skeletons Tombstone Lumberjack
Tombstone Ice Wizard Lumberjack
Freeze Tombstone Ice Wizard Lumberjack
Lumberjack
Lumberjack
Tombstone Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Tombstone
Lumberjack
Tombstone Lumberjack Skeletons
Lumberjack
Skeletons Tombstone Lumberjack
Skeletons Freeze Ice Wizard
Skeletons Tombstone Ice Wizard Lumberjack
Lumberjack
Freeze Skeletons Tombstone
Skeletons Tombstone
Tombstone Lumberjack
Skeletons Tombstone Lumberjack Skeleton King
Tombstone Skeletons Freeze Lumberjack Skeleton King
Freeze Ice Wizard Skeleton King
Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Ice Wizard
Freeze
Freeze Ice Wizard
Freeze Ice Wizard
Lumberjack
Freeze
Freeze
Freeze Ice Wizard
Ice Wizard
Ice Wizard
Freeze
Freeze
Tombstone Freeze
Ice Wizard
Freeze
Lumberjack
Skeleton King
Freeze Skeleton King
Freeze

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