My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Barrel
Giant Snowball
Skeletons Bomber Goblin Barrel Princess
Zap
Skeletons Bomber Goblin Barrel Princess
Barbarian Barrel
Skeletons Bomber Knight Goblin Barrel Princess
The Log
Skeletons Bomber Goblin Barrel Princess
Earthquake
Skeletons Bomber Goblin Barrel
Arrows
Skeletons Bomber Goblin Barrel Princess
Royal Delivery
Skeletons Bomber Knight Goblin Barrel P.E.K.K.A Princess
Fireball
Bomber Goblin Barrel Princess
Poison
Bomber Princess
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Knight Goblin Barrel Princess Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight P.E.K.K.A
Arrows
Fireball P.E.K.K.A Knight Goblin Barrel
Knight
Goblin Barrel Princess Bomber Arrows Fireball
Fireball
Arrows Knight Princess
Goblin Barrel
Knight Arrows P.E.K.K.A Princess
P.E.K.K.A
Arrows Bomber Goblin Barrel Princess
Princess
Knight Fireball Goblin Barrel P.E.K.K.A

Defense Synergies 2 11

Skeletons
Bomber Knight P.E.K.K.A Princess
Bomber
Knight Skeletons P.E.K.K.A
Arrows
Knight Fireball P.E.K.K.A
Knight
Bomber Princess Skeletons Arrows Fireball
Fireball
Arrows Knight Princess
Goblin Barrel
P.E.K.K.A
Skeletons Bomber Arrows Princess
Princess
Knight Skeletons Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball
P.E.K.K.A Skeletons Knight
P.E.K.K.A Skeletons Bomber Knight
P.E.K.K.A Skeletons Knight
Bomber Arrows Fireball P.E.K.K.A Princess
Arrows Fireball Skeletons Bomber
Arrows Fireball Princess
Arrows Fireball P.E.K.K.A
P.E.K.K.A Skeletons Princess
Knight Skeletons Bomber
Skeletons Bomber Arrows Knight Fireball Princess
Arrows Fireball Princess
P.E.K.K.A Skeletons Bomber Knight Fireball
Bomber Fireball Arrows P.E.K.K.A Princess
P.E.K.K.A Knight
Fireball P.E.K.K.A
Skeletons Bomber Arrows Knight Fireball P.E.K.K.A
Arrows Fireball Bomber Knight
Arrows Bomber Knight Fireball Princess
P.E.K.K.A
Bomber Arrows Knight Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball P.E.K.K.A
Fireball Bomber Arrows Knight
P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight Fireball
P.E.K.K.A Skeletons Knight
Arrows Fireball Skeletons Princess
P.E.K.K.A Skeletons Knight Fireball
P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight Fireball
P.E.K.K.A Skeletons
P.E.K.K.A Knight
P.E.K.K.A Arrows Fireball
P.E.K.K.A Skeletons Knight Fireball
Bomber Fireball Princess
Skeletons Bomber Knight Fireball P.E.K.K.A
Arrows Bomber Fireball P.E.K.K.A Princess
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Knight
Arrows Fireball Princess
Arrows Fireball
Arrows Knight Fireball
Bomber Fireball Arrows
Arrows Fireball Princess
Bomber Arrows Princess
Arrows Fireball Princess
Arrows Fireball
Fireball
Arrows Knight Fireball Princess
Fireball Arrows Princess
Knight Fireball Princess
Arrows Fireball Princess
Princess Arrows Fireball
Bomber Arrows Fireball Princess
Arrows Fireball Princess
Arrows Fireball
Bomber
Bomber Arrows Fireball Princess
Bomber Arrows Fireball Princess
Fireball
Arrows Fireball Princess
Arrows Fireball
Arrows Bomber Fireball Princess
Arrows Fireball Princess
Fireball Arrows Princess
Fireball Arrows
Arrows Fireball Princess
Fireball
Fireball
Bomber Arrows Fireball
Arrows Fireball Princess
P.E.K.K.A
Arrows Fireball Princess
Fireball Princess
Fireball Arrows Princess
Arrows Fireball
Fireball Knight Princess
Arrows Bomber Fireball Princess
Arrows Fireball
P.E.K.K.A
Fireball Princess
Fireball Princess
Fireball Princess
P.E.K.K.A
Fireball

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