My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Witch Prince Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Prince
Giant Snowball
Skeleton Barrel Barbarians Skeleton Army Witch
Zap
Skeleton Barrel Skeleton Army Witch Prince
Barbarian Barrel
Skeleton Barrel Barbarians Wizard Skeleton Army Witch
The Log
Skeleton Barrel Barbarians Skeleton Army Witch Prince
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Barrel Skeleton Army Witch
Royal Delivery
Skeleton Barrel Barbarians Wizard Skeleton Army Witch Prince
Fireball
Skeleton Barrel Barbarians Wizard Skeleton Army Witch
Poison
Skeleton Barrel Barbarians Wizard Skeleton Army Witch
Lightning
Wizard Witch Prince Goblinstein
Rocket
Barbarians Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Skeleton Army Barbarians Wizard Witch Prince Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Barrel Skeleton Army Barbarians Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Witch Prince Mega Knight
Barbarians
Wizard
Prince Mega Knight
Skeleton Army
Witch
Skeleton Barrel Prince Mega Knight
Prince
Mega Knight Skeleton Barrel Wizard Witch
Mega Knight
Prince Skeleton Barrel Wizard Witch
Goblinstein

Defense Synergies 0 8

Skeleton Barrel
Mega Knight
Barbarians
Skeleton Army
Wizard
Skeleton Army Prince Mega Knight
Skeleton Army
Barbarians Wizard Prince
Witch
Prince Mega Knight
Prince
Wizard Skeleton Army Witch
Mega Knight
Skeleton Barrel Wizard Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard
Barbarians Skeleton Army Witch Prince Mega Knight
Barbarians Skeleton Army Witch Prince Mega Knight
Barbarians Skeleton Army Witch Prince Mega Knight
Barbarians Skeleton Army Prince Mega Knight
Skeleton Army Mega Knight
Wizard Witch
Skeleton Barrel Barbarians Mega Knight
Barbarians Witch Skeleton Army Prince
Skeleton Army Barbarians Prince Mega Knight
Barbarians Skeleton Army Witch Wizard Mega Knight
Wizard Witch
Barbarians Skeleton Army Prince Mega Knight Wizard Witch
Wizard Skeleton Army Mega Knight Barbarians Witch Prince
Barbarians Skeleton Army Prince Mega Knight
Barbarians Skeleton Army Prince Mega Knight
Barbarians Wizard Mega Knight Skeleton Army Witch Prince
Mega Knight Barbarians Wizard Skeleton Army Witch Prince
Wizard Witch Barbarians Mega Knight
Barbarians Prince
Wizard Skeleton Army Mega Knight Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Witch Prince
Skeleton Barrel Wizard Prince Mega Knight
Barbarians Skeleton Army Mega Knight Witch Prince
Skeleton Army Prince Mega Knight Barbarians
Barbarians Skeleton Army Witch Prince Mega Knight
Wizard Skeleton Barrel Witch
Skeleton Army Prince Barbarians Witch
Mega Knight Barbarians Skeleton Army Prince
Mega Knight Barbarians Skeleton Army Witch Prince
Witch Barbarians Skeleton Army
Mega Knight Barbarians Witch Prince
Skeleton Army Mega Knight Barbarians Prince
Barbarians Skeleton Army Prince Mega Knight Wizard Witch
Wizard Barbarians Skeleton Army Witch Mega Knight
Barbarians Skeleton Army Witch Prince
Mega Knight Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Barbarians Prince
Wizard Mega Knight
Wizard Skeleton Barrel Witch
Wizard Witch
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Prince
Skeleton Barrel Wizard Prince
Wizard
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Prince
Skeleton Barrel Wizard Witch
Skeleton Barrel Wizard Mega Knight
Skeleton Barrel Wizard Prince Mega Knight
Skeleton Barrel Wizard Witch Mega Knight
Prince Mega Knight
Wizard
Prince
Skeleton Barrel Barbarians
Wizard Witch Mega Knight
Witch
Skeleton Barrel Wizard Witch
Skeleton Barrel Wizard Witch Prince Mega Knight
Skeleton Barrel
Wizard Witch
Skeleton Barrel Wizard Witch
Wizard Mega Knight
Prince Mega Knight
Wizard
Skeleton Barrel Barbarians Skeleton Army Witch Prince
Wizard Witch
Wizard Prince Mega Knight
Skeleton Barrel Wizard
Prince Mega Knight
Witch
Witch
Skeleton Barrel Witch Prince Mega Knight
Prince
Wizard Mega Knight

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