My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

4 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Mini P.E.K.K.A Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Prince Sparky
Giant Snowball
Barbarians Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Prince Sparky
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie Skeleton Army Sparky
The Log
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Sparky
Earthquake
Barbarians Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Barbarians Minion Horde Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Prince Sparky
Fireball
Barbarians Minion Horde Elite Barbarians Skeleton Army Sparky
Poison
Barbarians Minion Horde Skeleton Army Sparky
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince Sparky
Rocket
Barbarians Minion Horde Elite Barbarians Valkyrie Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Valkyrie Barbarians Minion Horde Prince Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Mini P.E.K.K.A Valkyrie Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Prince Sparky
Elite Barbarians
Valkyrie Sparky
Mini P.E.K.K.A
Sparky Valkyrie
Valkyrie
Elite Barbarians Prince Mini P.E.K.K.A Sparky
Skeleton Army
Sparky
Prince
Valkyrie Minion Horde
Sparky
Mini P.E.K.K.A Minion Horde Elite Barbarians Valkyrie Skeleton Army

Defense Synergies 1 10

Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians Sparky
Elite Barbarians
Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A
Elite Barbarians Valkyrie Skeleton Army
Valkyrie
Elite Barbarians Mini P.E.K.K.A Prince Sparky
Skeleton Army
Barbarians Mini P.E.K.K.A Prince Sparky
Prince
Valkyrie Skeleton Army
Sparky
Minion Horde Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Sparky
Barbarians Minion Horde Elite Barbarians Mini P.E.K.K.A Skeleton Army Sparky Valkyrie Prince
Barbarians Minion Horde Mini P.E.K.K.A Skeleton Army Prince Sparky Elite Barbarians Valkyrie
Barbarians Minion Horde Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Sparky Valkyrie
Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Prince Sparky
Skeleton Army Valkyrie
Minion Horde
Barbarians Valkyrie Sparky
Barbarians Minion Horde Mini P.E.K.K.A Sparky Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Barbarians Minion Horde Mini P.E.K.K.A Valkyrie Prince Sparky
Barbarians Minion Horde Valkyrie Skeleton Army
Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Skeleton Army Prince Sparky Elite Barbarians Valkyrie
Valkyrie Skeleton Army Sparky Barbarians Minion Horde Mini P.E.K.K.A Prince
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army Sparky Minion Horde Prince
Barbarians Minion Horde Skeleton Army Elite Barbarians Mini P.E.K.K.A Prince Sparky
Barbarians Minion Horde Sparky Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Valkyrie Barbarians Minion Horde Elite Barbarians Skeleton Army Prince
Valkyrie Barbarians
Barbarians Mini P.E.K.K.A Sparky Elite Barbarians Prince
Valkyrie Skeleton Army Barbarians Minion Horde Elite Barbarians Mini P.E.K.K.A Prince Sparky
Elite Barbarians Mini P.E.K.K.A Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Elite Barbarians Prince Sparky
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Barbarians Skeleton Army Minion Horde Elite Barbarians Mini P.E.K.K.A Valkyrie Prince Sparky
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Barbarians Minion Horde Elite Barbarians Sparky
Barbarians Minion Horde Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Prince Sparky
Minion Horde
Mini P.E.K.K.A Skeleton Army Prince Sparky Barbarians Minion Horde Elite Barbarians Valkyrie
Mini P.E.K.K.A Barbarians Minion Horde Elite Barbarians Valkyrie Skeleton Army Prince Sparky
Minion Horde Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Prince Sparky
Barbarians Minion Horde Skeleton Army Sparky
Barbarians Minion Horde Elite Barbarians Mini P.E.K.K.A Valkyrie Prince Sparky
Skeleton Army Barbarians Elite Barbarians Valkyrie Prince
Barbarians Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Minion Horde Valkyrie Sparky
Barbarians Minion Horde Valkyrie Skeleton Army Sparky
Barbarians Elite Barbarians Skeleton Army Sparky Minion Horde Mini P.E.K.K.A Valkyrie Prince
Valkyrie Barbarians Minion Horde Elite Barbarians Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Sparky
Minion Horde Sparky
Barbarians Valkyrie Prince Sparky
Minion Horde Valkyrie Sparky
Minion Horde
Minion Horde Sparky
Minion Horde Elite Barbarians Mini P.E.K.K.A Prince Sparky
Minion Horde Valkyrie Prince Sparky
Elite Barbarians Sparky
Minion Horde
Elite Barbarians Prince Sparky
Minion Horde Sparky
Minion Horde Sparky
Sparky
Minion Horde Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Prince Sparky
Valkyrie
Minion Horde Prince Sparky
Prince Sparky
Barbarians Minion Horde
Valkyrie Sparky
Minion Horde
Sparky
Prince Sparky
Sparky
Elite Barbarians Minion Horde Sparky
Minion Horde
Minion Horde Elite Barbarians Mini P.E.K.K.A Sparky
Minion Horde Sparky
Minion Horde Sparky
Minion Horde Prince Sparky
Sparky
Minion Horde Barbarians Skeleton Army Prince
Minion Horde Mini P.E.K.K.A Valkyrie Prince Sparky
Sparky
Minion Horde Elite Barbarians Prince Sparky
Minion Horde Elite Barbarians Sparky
Prince Sparky
Prince Sparky
Sparky

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