My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Goblins Minions Barbarians Mega Minion
Zap
Goblins Minions
Barbarian Barrel
Goblins Barbarians Valkyrie
The Log
Goblins Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Barbarians Mega Minion Mini P.E.K.K.A Valkyrie
Fireball
Minions Barbarians Mega Minion
Poison
Minions Barbarians Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Valkyrie
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Mega Minion Fireball Mini P.E.K.K.A Valkyrie Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Mega Minion

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Arrows
Fireball Mega Minion Mini P.E.K.K.A
Minions
Mini P.E.K.K.A Valkyrie
Barbarians
Mega Minion
Arrows Fireball Valkyrie
Fireball
Arrows Mega Minion
Mini P.E.K.K.A
Arrows Minions Valkyrie
Valkyrie
Goblins Minions Mega Minion Mini P.E.K.K.A

Defense Synergies 1 10

Goblins
Mega Minion
Arrows
Barbarians Mega Minion Fireball Mini P.E.K.K.A Valkyrie
Minions
Valkyrie
Barbarians
Arrows
Mega Minion
Goblins Arrows Valkyrie
Fireball
Arrows Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Arrows Fireball Valkyrie
Valkyrie
Minions Arrows Mega Minion Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball Valkyrie
Barbarians Mini P.E.K.K.A Goblins Minions Mega Minion Valkyrie
Barbarians Mini P.E.K.K.A Goblins Minions Mega Minion Valkyrie
Barbarians Mini P.E.K.K.A Goblins Minions Mega Minion Valkyrie
Arrows Barbarians Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Goblins Minions Mega Minion Valkyrie
Minions Mega Minion Arrows Fireball
Arrows Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Goblins Minions
Goblins Barbarians Mini P.E.K.K.A Valkyrie
Goblins Minions Barbarians Valkyrie Arrows Mega Minion Fireball
Arrows Minions Mega Minion Fireball
Barbarians Mini P.E.K.K.A Minions Fireball Valkyrie
Fireball Valkyrie Goblins Arrows Minions Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Barbarians Goblins Arrows Minions Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Valkyrie Goblins Minions Barbarians Mega Minion
Arrows Valkyrie Minions Barbarians Mega Minion Fireball
Barbarians Mini P.E.K.K.A
Valkyrie Goblins Arrows Minions Barbarians Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Goblins Fireball
Fireball Arrows Mega Minion Mini P.E.K.K.A Valkyrie
Barbarians Goblins Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Barbarians Fireball
Barbarians Mini P.E.K.K.A Valkyrie
Arrows Fireball Minions
Mini P.E.K.K.A Goblins Minions Barbarians Mega Minion Fireball Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie
Goblins Minions Barbarians Mega Minion Fireball Mini P.E.K.K.A Valkyrie
Barbarians Mega Minion
Minions Barbarians Mega Minion Mini P.E.K.K.A Valkyrie
Arrows Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Goblins Minions Mega Minion Fireball Mini P.E.K.K.A Valkyrie
Arrows Minions Valkyrie Barbarians Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Minions Mega Minion
Arrows
Arrows Fireball
Arrows Fireball
Goblins Minions Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Mini P.E.K.K.A
Arrows Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie
Minions Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball Valkyrie
Mega Minion
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Minions Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Barbarians Fireball
Fireball Arrows Mega Minion
Arrows Fireball
Fireball Mega Minion Mini P.E.K.K.A Valkyrie
Arrows Fireball
Arrows Fireball
Mega Minion
Minions Fireball
Fireball
Fireball
Fireball

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