My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker Valkyrie Wizard
The Log
Cannon Goblin Gang Firecracker
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Valkyrie Wizard
Fireball
Cannon Goblin Gang Firecracker Wizard
Poison
Cannon Goblin Gang Firecracker Wizard
Lightning
Knight Cannon Valkyrie Wizard Goblinstein
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Goblin Gang Firecracker Valkyrie Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Goblin Gang

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Wizard The Log
Cannon
Goblin Gang
Knight Firecracker Valkyrie
Firecracker
Knight Goblin Gang Valkyrie
Valkyrie
Goblin Gang Firecracker Wizard
Wizard
Knight Valkyrie
The Log
Knight
Goblinstein

Defense Synergies 6 12

Knight
Cannon Goblin Gang Firecracker Wizard The Log
Cannon
Knight The Log Goblin Gang Firecracker Valkyrie Wizard
Goblin Gang
Knight Cannon Firecracker Valkyrie The Log
Firecracker
Knight Valkyrie The Log Cannon Goblin Gang
Valkyrie
Firecracker Cannon Goblin Gang Wizard The Log
Wizard
Knight Cannon Valkyrie The Log
The Log
Cannon Firecracker Knight Goblin Gang Valkyrie Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Valkyrie Wizard The Log
Knight Cannon Goblin Gang Firecracker Valkyrie The Log
Cannon Goblin Gang Knight Valkyrie
Cannon Knight Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie The Log
Goblin Gang The Log Cannon Firecracker Valkyrie
Cannon Goblin Gang Firecracker Wizard
Cannon Valkyrie The Log
Cannon Goblin Gang
Knight Goblin Gang Cannon Firecracker Valkyrie
Goblin Gang Valkyrie Knight Cannon Firecracker Wizard The Log
Goblin Gang Firecracker Wizard
Cannon Knight Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard Cannon Goblin Gang Firecracker The Log
Knight Cannon Goblin Gang
Cannon Goblin Gang The Log Goblinstein
Wizard Knight Cannon Goblin Gang Firecracker Valkyrie
Cannon Valkyrie Knight Goblin Gang Firecracker Wizard The Log
Valkyrie Wizard The Log Knight Cannon Firecracker
Cannon
Goblin Gang Valkyrie Wizard Knight Cannon Firecracker The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie
Knight Goblin Gang Firecracker Valkyrie Wizard The Log
Goblin Gang Knight Valkyrie The Log
Goblin Gang Valkyrie Knight The Log
Knight Cannon Goblin Gang Valkyrie
Firecracker Wizard Goblinstein Goblin Gang
Goblin Gang Knight Valkyrie
Knight Valkyrie
Goblinstein Knight Firecracker Valkyrie The Log
Cannon Goblin Gang
Knight Valkyrie
Valkyrie The Log
Knight Cannon Goblin Gang Valkyrie Wizard
Wizard Cannon Firecracker Valkyrie
Goblin Gang Knight Firecracker Valkyrie The Log Goblinstein
Valkyrie Cannon Firecracker Wizard The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie The Log
Firecracker The Log
The Log
Knight Firecracker Valkyrie The Log
Wizard Firecracker Valkyrie The Log Goblinstein
Firecracker Wizard Goblinstein
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Goblin Gang
Firecracker Knight Valkyrie Wizard The Log
Firecracker Wizard
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Valkyrie Wizard Goblinstein
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard
Firecracker Wizard Goblinstein
Wizard The Log
Firecracker
Firecracker Wizard The Log
Goblin Gang Goblinstein
Firecracker Wizard
The Log
Knight Goblin Gang Firecracker Valkyrie Wizard
The Log Firecracker Wizard
Firecracker
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard

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