My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Elixir Golem Valkyrie Inferno Tower Wizard Goblin Barrel
The Log
Goblin Gang Elixir Golem Hog Rider Goblin Barrel
Earthquake
Goblin Gang Elixir Golem Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Elixir Golem Valkyrie Hog Rider Wizard Goblin Barrel
Fireball
Goblin Gang Elixir Golem Hog Rider Inferno Tower Wizard Goblin Barrel
Poison
Goblin Gang Elixir Golem Inferno Tower Wizard
Lightning
Knight Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Elixir Golem Goblin Barrel Valkyrie Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Elixir Golem Goblin Barrel

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Goblin Barrel Wizard
Goblin Gang
Knight Hog Rider Goblin Barrel Elixir Golem Valkyrie
Elixir Golem
Goblin Gang Hog Rider Wizard Goblin Barrel
Valkyrie
Hog Rider Goblin Barrel Goblin Gang Wizard
Hog Rider
Knight Goblin Gang Valkyrie Elixir Golem Wizard Goblin Barrel
Inferno Tower
Wizard
Knight Elixir Golem Valkyrie Hog Rider
Goblin Barrel
Knight Goblin Gang Valkyrie Elixir Golem Hog Rider

Defense Synergies 3 4

Knight
Goblin Gang Inferno Tower Wizard
Goblin Gang
Knight Inferno Tower Valkyrie
Elixir Golem
Valkyrie
Goblin Gang Inferno Tower Wizard
Hog Rider
Inferno Tower
Knight Goblin Gang Valkyrie
Wizard
Knight Valkyrie
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower Wizard
Inferno Tower Knight Goblin Gang Valkyrie
Goblin Gang Inferno Tower Knight Valkyrie
Inferno Tower Knight Goblin Gang Valkyrie
Valkyrie
Goblin Gang Valkyrie
Inferno Tower Goblin Gang Wizard
Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Knight Goblin Gang Valkyrie Inferno Tower
Goblin Gang Valkyrie Knight Wizard
Inferno Tower Goblin Gang Wizard
Inferno Tower Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Goblin Gang
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang
Wizard Knight Goblin Gang Valkyrie Inferno Tower
Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Knight
Inferno Tower
Goblin Gang Valkyrie Wizard Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Inferno Tower
Knight Goblin Gang Valkyrie Wizard
Goblin Gang Knight Valkyrie Inferno Tower
Goblin Gang Valkyrie Knight Inferno Tower
Inferno Tower Knight Goblin Gang Valkyrie
Wizard Goblin Gang
Goblin Gang Knight Valkyrie Inferno Tower
Inferno Tower Knight Valkyrie
Knight Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Knight Valkyrie Inferno Tower
Valkyrie
Knight Goblin Gang Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Goblin Gang Inferno Tower Knight Valkyrie
Valkyrie Inferno Tower Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie
Wizard Valkyrie
Wizard
Wizard
Wizard
Wizard
Goblin Gang
Knight Valkyrie Wizard
Wizard
Knight
Wizard
Wizard
Wizard
Valkyrie Wizard
Wizard
Valkyrie Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Goblin Gang
Wizard
Knight Goblin Gang Valkyrie Wizard
Wizard
Goblin Gang
Wizard

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