My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Prince Electro Dragon Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Miner
Giant Snowball
Skeleton Army Baby Dragon Electro Dragon Miner Princess Lumberjack
Zap
Skeleton Army Prince Princess
Barbarian Barrel
Valkyrie Skeleton Army Princess Lumberjack
The Log
Skeleton Army Prince Princess Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Valkyrie Skeleton Army Baby Dragon Prince Electro Dragon Miner Princess Lumberjack
Fireball
Skeleton Army Baby Dragon Electro Dragon Princess Lumberjack
Poison
Skeleton Army Electro Dragon Princess
Lightning
Valkyrie Baby Dragon Prince Electro Dragon Lumberjack
Rocket
Valkyrie Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Prince Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Princess Valkyrie Baby Dragon Lumberjack Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Miner Princess Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Lumberjack Baby Dragon Electro Dragon
Skeleton Army
Baby Dragon
Valkyrie Prince Electro Dragon Miner Lumberjack
Prince
Valkyrie Baby Dragon Miner Princess Lumberjack
Electro Dragon
Valkyrie Baby Dragon Miner
Miner
Baby Dragon Prince Electro Dragon Lumberjack
Princess
Prince
Lumberjack
Valkyrie Baby Dragon Prince Miner

Defense Synergies 0 13

Valkyrie
Baby Dragon Prince Electro Dragon Princess Lumberjack
Skeleton Army
Prince Electro Dragon Princess Lumberjack
Baby Dragon
Valkyrie Prince Electro Dragon Lumberjack
Prince
Valkyrie Skeleton Army Baby Dragon
Electro Dragon
Valkyrie Skeleton Army Baby Dragon Lumberjack
Miner
Princess
Valkyrie Skeleton Army
Lumberjack
Valkyrie Skeleton Army Baby Dragon Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Dragon
Skeleton Army Lumberjack Valkyrie Prince Electro Dragon
Skeleton Army Prince Lumberjack Valkyrie Electro Dragon
Skeleton Army Prince Lumberjack Valkyrie Electro Dragon
Valkyrie Skeleton Army Prince Princess Lumberjack
Skeleton Army Valkyrie Baby Dragon Electro Dragon Lumberjack
Baby Dragon Electro Dragon Princess
Valkyrie Baby Dragon Electro Dragon
Skeleton Army Prince Princess Lumberjack
Skeleton Army Valkyrie Prince Miner Lumberjack
Valkyrie Skeleton Army Baby Dragon Electro Dragon Princess Lumberjack
Baby Dragon Electro Dragon Princess
Skeleton Army Prince Lumberjack Valkyrie Electro Dragon
Valkyrie Skeleton Army Baby Dragon Prince Electro Dragon Princess Lumberjack
Skeleton Army Prince Lumberjack
Skeleton Army Prince Lumberjack
Valkyrie Skeleton Army Prince Electro Dragon Lumberjack
Valkyrie Skeleton Army Baby Dragon Prince Electro Dragon Lumberjack
Valkyrie Baby Dragon Electro Dragon Princess Lumberjack
Prince Lumberjack
Valkyrie Skeleton Army Baby Dragon Prince Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Prince
Valkyrie Baby Dragon Prince Electro Dragon Miner Lumberjack
Skeleton Army Lumberjack Valkyrie Prince Electro Dragon
Valkyrie Skeleton Army Prince Lumberjack
Valkyrie Skeleton Army Prince Lumberjack
Baby Dragon Electro Dragon Princess
Skeleton Army Prince Valkyrie Lumberjack
Valkyrie Skeleton Army Prince Lumberjack
Electro Dragon Valkyrie Skeleton Army Baby Dragon Prince
Skeleton Army
Valkyrie Prince Electro Dragon Lumberjack
Skeleton Army Valkyrie Prince
Skeleton Army Prince Valkyrie Lumberjack
Valkyrie Skeleton Army Baby Dragon Electro Dragon Princess
Skeleton Army Electro Dragon Valkyrie Baby Dragon Prince Lumberjack
Valkyrie Baby Dragon Electro Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Miner Princess
Baby Dragon Electro Dragon Miner
Valkyrie Prince
Valkyrie Baby Dragon
Baby Dragon Electro Dragon Princess
Baby Dragon Princess
Baby Dragon Electro Dragon Princess
Miner Electro Dragon
Prince Electro Dragon Lumberjack
Miner Valkyrie Prince Electro Dragon Princess
Baby Dragon Electro Dragon Princess
Baby Dragon Miner Princess
Baby Dragon Electro Dragon Princess
Princess Baby Dragon Prince
Baby Dragon Electro Dragon Princess
Baby Dragon Electro Dragon Princess
Baby Dragon Prince Electro Dragon Princess
Valkyrie Baby Dragon Electro Dragon Miner Princess
Baby Dragon Prince
Princess
Prince
Baby Dragon Electro Dragon
Valkyrie Baby Dragon Electro Dragon Princess
Miner Baby Dragon Electro Dragon Princess
Baby Dragon Prince Electro Dragon Miner Princess
Miner Baby Dragon
Baby Dragon Electro Dragon Princess
Electro Dragon
Electro Dragon Miner
Electro Dragon Princess
Prince
Princess
Skeleton Army Prince Electro Dragon Princess
Baby Dragon Electro Dragon Princess
Miner Valkyrie Baby Dragon Prince Electro Dragon Princess Lumberjack
Baby Dragon Electro Dragon Princess
Prince Electro Dragon
Electro Dragon Baby Dragon Princess
Electro Dragon Princess
Electro Dragon Baby Dragon Prince Miner Princess
Prince
Electro Dragon

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