My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Goblin Curse Skeleton Army Clone
Giant Snowball
Bats Goblin Gang Wall Breakers Goblin Curse Skeleton Army Clone
Zap
Bats Goblin Gang Wall Breakers Goblin Curse Skeleton Army Clone
Barbarian Barrel
Ice Spirit Goblin Gang Wall Breakers Goblin Curse Skeleton Army Clone
The Log
Ice Spirit Goblin Gang Mini P.E.K.K.A Wall Breakers Goblin Curse Skeleton Army Clone
Earthquake
Goblin Gang Skeleton Army Clone
Arrows
Ice Spirit Bats Goblin Gang Wall Breakers Goblin Curse Skeleton Army Clone
Royal Delivery
Ice Spirit Bats Goblin Gang Mini P.E.K.K.A Wall Breakers Skeleton Army Clone
Fireball
Goblin Gang Wall Breakers Skeleton Army Clone
Poison
Bats Goblin Gang Goblin Curse Skeleton Army Clone
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Goblin Curse Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Wall Breakers Goblin Curse Goblin Gang Skeleton Army Clone Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Wall Breakers Goblin Curse

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Mini P.E.K.K.A Wall Breakers Goblin Curse
Bats
Ice Spirit Mini P.E.K.K.A Wall Breakers Clone
Goblin Gang
Mini P.E.K.K.A Clone
Mini P.E.K.K.A
Ice Spirit Bats Goblin Gang
Wall Breakers
Ice Spirit Bats
Goblin Curse
Ice Spirit
Skeleton Army
Clone
Clone
Skeleton Army Bats Goblin Gang

Defense Synergies 2 6

Ice Spirit
Goblin Gang Mini P.E.K.K.A Bats Skeleton Army
Bats
Ice Spirit Mini P.E.K.K.A
Goblin Gang
Ice Spirit Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Ice Spirit Bats Goblin Gang Skeleton Army
Wall Breakers
Goblin Curse
Skeleton Army
Ice Spirit Goblin Gang Mini P.E.K.K.A
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Skeleton Army Ice Spirit Bats Goblin Gang Goblin Curse
Goblin Gang Mini P.E.K.K.A Skeleton Army Bats Goblin Curse
Mini P.E.K.K.A Skeleton Army Bats Goblin Gang Goblin Curse
Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army Bats
Bats Ice Spirit Goblin Gang Goblin Curse
Mini P.E.K.K.A Goblin Gang Goblin Curse Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Mini P.E.K.K.A
Bats Goblin Gang Goblin Curse Skeleton Army
Bats Goblin Gang Goblin Curse
Mini P.E.K.K.A Skeleton Army Ice Spirit Bats Goblin Gang Goblin Curse
Skeleton Army Ice Spirit Bats Goblin Gang Mini P.E.K.K.A Goblin Curse
Mini P.E.K.K.A Skeleton Army Goblin Gang Goblin Curse
Skeleton Army Ice Spirit Goblin Gang Mini P.E.K.K.A Goblin Curse
Bats Goblin Gang Mini P.E.K.K.A Skeleton Army
Ice Spirit Bats Goblin Gang Skeleton Army
Ice Spirit Bats Goblin Curse
Mini P.E.K.K.A Goblin Curse
Goblin Gang Skeleton Army Bats Mini P.E.K.K.A Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army
Goblin Gang Mini P.E.K.K.A
Goblin Gang Skeleton Army Ice Spirit Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army Bats
Goblin Gang Mini P.E.K.K.A Goblin Curse Skeleton Army
Ice Spirit Bats Goblin Gang Goblin Curse
Goblin Gang Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Goblin Curse Skeleton Army
Ice Spirit Bats Mini P.E.K.K.A Skeleton Army
Goblin Gang Goblin Curse Skeleton Army
Bats Mini P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Skeleton Army Goblin Gang Goblin Curse
Goblin Curse Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Bats Mini P.E.K.K.A
Bats Mini P.E.K.K.A Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse
Goblin Curse
Ice Spirit Bats Goblin Curse
Ice Spirit Goblin Curse
Bats Goblin Gang Mini P.E.K.K.A
Goblin Curse
Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Curse
Goblin Curse Ice Spirit
Goblin Curse
Bats Goblin Curse
Ice Spirit Bats
Mini P.E.K.K.A
Ice Spirit
Goblin Curse
Ice Spirit Bats Goblin Gang Skeleton Army
Goblin Curse
Goblin Gang Mini P.E.K.K.A
Ice Spirit Bats Goblin Gang
Bats

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