My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Hunter Giant Skeleton Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Wall Breakers Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Wall Breakers Giant Skeleton
Giant Snowball
Minion Horde Wall Breakers
Zap
Minion Horde Inferno Tower Wall Breakers
Barbarian Barrel
Inferno Tower Barbarian Hut Wall Breakers Hunter Giant Skeleton
The Log
Barbarian Hut Wall Breakers Hunter Giant Skeleton
Earthquake
Inferno Tower Barbarian Hut
Arrows
Minion Horde Wall Breakers
Royal Delivery
Minion Horde Wall Breakers Hunter Giant Skeleton
Fireball
Minion Horde Inferno Tower Barbarian Hut Wall Breakers Hunter
Poison
Minion Horde Inferno Tower Barbarian Hut Hunter
Lightning
Inferno Tower Barbarian Hut Hunter
Rocket
Minion Horde Inferno Tower Barbarian Hut Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Giant Skeleton Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Hunter Minion Horde Inferno Tower Barbarian Hut Giant Skeleton Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Wall Breakers Hunter Minion Horde Inferno Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Barbarian Hut Giant Skeleton Golem
Inferno Tower
Barbarian Hut
Minion Horde Wall Breakers Hunter Giant Skeleton
Wall Breakers
Barbarian Hut
Hunter
Barbarian Hut Giant Skeleton Golem
Giant Skeleton
Minion Horde Barbarian Hut Hunter Lightning
Lightning
Golem Giant Skeleton
Golem
Lightning Minion Horde Hunter

Defense Synergies 0 4

Minion Horde
Inferno Tower Barbarian Hut
Inferno Tower
Minion Horde
Barbarian Hut
Minion Horde Hunter
Wall Breakers
Hunter
Barbarian Hut Giant Skeleton
Giant Skeleton
Hunter
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Minion Horde Inferno Tower
Minion Horde Inferno Tower Barbarian Hut Hunter
Minion Horde Inferno Tower Barbarian Hut Hunter Giant Skeleton Lightning
Minion Horde Inferno Tower Barbarian Hut Hunter
Lightning Giant Skeleton
Hunter
Minion Horde Inferno Tower Hunter Lightning Barbarian Hut
Barbarian Hut Lightning Inferno Tower Giant Skeleton
Minion Horde Inferno Tower Barbarian Hut Hunter
Minion Horde Inferno Tower Hunter Giant Skeleton
Minion Horde Hunter Giant Skeleton
Minion Horde Inferno Tower Hunter Barbarian Hut
Minion Horde Inferno Tower Barbarian Hut Hunter Giant Skeleton Lightning
Barbarian Hut Minion Horde Hunter
Inferno Tower Barbarian Hut Minion Horde Hunter
Minion Horde Inferno Tower Barbarian Hut Hunter Lightning
Minion Horde Barbarian Hut Inferno Tower Hunter
Minion Horde Barbarian Hut Hunter
Hunter Barbarian Hut Giant Skeleton
Barbarian Hut Inferno Tower Hunter
Minion Horde Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Inferno Tower Giant Skeleton
Hunter Lightning
Giant Skeleton Minion Horde Inferno Tower Barbarian Hut Hunter Lightning
Hunter Giant Skeleton Lightning Minion Horde Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut Giant Skeleton Minion Horde Hunter
Minion Horde Hunter
Minion Horde Inferno Tower Barbarian Hut Hunter Giant Skeleton Lightning
Inferno Tower Giant Skeleton Minion Horde Barbarian Hut Hunter
Minion Horde Giant Skeleton Lightning Inferno Tower Barbarian Hut
Inferno Tower Minion Horde Barbarian Hut
Minion Horde Inferno Tower Hunter Giant Skeleton
Lightning Giant Skeleton
Giant Skeleton Lightning Minion Horde Inferno Tower Barbarian Hut Hunter
Minion Horde Barbarian Hut
Inferno Tower Minion Horde Barbarian Hut Hunter Giant Skeleton Lightning
Minion Horde Inferno Tower Barbarian Hut Hunter Giant Skeleton
Inferno Tower Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Barbarian Hut Giant Skeleton
Lightning Minion Horde Barbarian Hut Giant Skeleton
Lightning Barbarian Hut Giant Skeleton
Minion Horde
Minion Horde Hunter
Minion Horde
Barbarian Hut Hunter Lightning
Lightning
Lightning Minion Horde
Lightning Minion Horde
Lightning
Lightning Barbarian Hut Hunter
Lightning Minion Horde
Lightning Barbarian Hut
Lightning Minion Horde Barbarian Hut Hunter
Lightning Minion Horde Barbarian Hut
Lightning
Minion Horde Lightning
Lightning Hunter
Lightning
Lightning Minion Horde Giant Skeleton
Lightning
Lightning
Lightning Minion Horde Barbarian Hut
Hunter
Minion Horde
Hunter Lightning
Lightning
Lightning
Lightning Minion Horde Hunter
Lightning Minion Horde
Lightning Minion Horde
Lightning Minion Horde Hunter
Lightning Minion Horde
Minion Horde Giant Skeleton
Lightning
Minion Horde Lightning Barbarian Hut
Lightning Hunter
Lightning Minion Horde Hunter
Lightning
Lightning Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton
Lightning

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