My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers Wall Breakers Bandit
Giant Snowball
Minions Three Musketeers Wall Breakers
Zap
Minions Three Musketeers Wall Breakers Bandit
Barbarian Barrel
Knight Three Musketeers Wall Breakers Ice Wizard Bandit
The Log
Three Musketeers Wall Breakers Bandit
Earthquake
Arrows
Minions Wall Breakers
Royal Delivery
Knight Minions Three Musketeers Wall Breakers Ice Wizard Bandit
Fireball
Minions Three Musketeers Wall Breakers Ice Wizard Bandit
Poison
Minions Three Musketeers Ice Wizard
Lightning
Knight Three Musketeers Ice Wizard Bandit
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Minions Ice Wizard Bandit Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Minions

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Wall Breakers Bandit
Knight
Minions Three Musketeers Wall Breakers Arrows Ice Wizard
Minions
Knight Wall Breakers Bandit
Rocket
Three Musketeers
Knight Bandit
Wall Breakers
Knight Arrows Minions
Ice Wizard
Knight Bandit
Bandit
Arrows Minions Three Musketeers Ice Wizard

Defense Synergies 2 8

Arrows
Knight Ice Wizard Bandit
Knight
Minions Ice Wizard Arrows Three Musketeers
Minions
Knight Ice Wizard Bandit
Rocket
Three Musketeers
Knight Bandit
Wall Breakers
Ice Wizard
Knight Arrows Minions Bandit
Bandit
Arrows Minions Three Musketeers Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions
Knight Minions Three Musketeers Ice Wizard Bandit
Rocket Three Musketeers Knight Minions Ice Wizard Bandit
Three Musketeers Knight Minions Ice Wizard Bandit
Arrows Rocket
Arrows Minions Ice Wizard Bandit
Minions Rocket Three Musketeers Arrows Ice Wizard
Rocket Arrows Bandit
Three Musketeers Minions Ice Wizard
Knight Ice Wizard Bandit
Minions Ice Wizard Arrows Knight Bandit
Arrows Minions Three Musketeers Ice Wizard
Knight Minions Rocket Three Musketeers Ice Wizard Bandit
Rocket Three Musketeers Arrows Minions
Knight Three Musketeers Bandit
Rocket Three Musketeers Bandit
Three Musketeers Arrows Knight Minions
Arrows Knight Minions Three Musketeers Ice Wizard Bandit
Arrows Knight Minions Ice Wizard Bandit
Three Musketeers
Arrows Knight Minions Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bandit
Bandit Arrows Knight Rocket
Bandit Knight Minions Rocket
Rocket Knight Bandit
Knight Three Musketeers Bandit
Arrows Rocket Minions Three Musketeers Ice Wizard
Rocket Knight Minions Ice Wizard Bandit
Knight
Rocket Knight Minions Bandit
Three Musketeers
Knight Minions
Rocket Arrows
Rocket Knight Three Musketeers Bandit
Three Musketeers
Knight Minions Rocket Three Musketeers
Arrows Minions Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket Bandit
Arrows Ice Wizard Bandit
Rocket Arrows Bandit
Arrows Knight Rocket
Rocket Arrows
Arrows Minions Rocket Ice Wizard
Arrows
Arrows Ice Wizard
Arrows Bandit
Rocket Minions Three Musketeers
Rocket Arrows Knight Bandit
Arrows Rocket
Rocket Knight Three Musketeers Bandit
Arrows Minions Rocket Bandit
Arrows
Rocket Arrows Three Musketeers Bandit
Arrows Rocket Three Musketeers Bandit
Arrows Rocket Three Musketeers
Minions Rocket
Rocket Arrows Three Musketeers Bandit
Rocket Arrows
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows
Arrows Ice Wizard
Arrows Ice Wizard Bandit
Arrows Bandit
Rocket Arrows Bandit
Arrows Ice Wizard
Rocket Minions
Arrows Rocket Bandit
Rocket Arrows
Rocket Arrows
Minions Rocket Bandit
Rocket Arrows Three Musketeers Ice Wizard
Arrows
Knight Rocket Three Musketeers
Arrows
Rocket Arrows
Three Musketeers
Minions Rocket
Rocket
Rocket Bandit
Rocket

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